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Would a "sprint" mechanic be useful in (maybe) ACR?

It seems that the world models are already rigged and equipped to handle a sprint animation. It's just that the client side we don't have the animations for the weapon to move back and forth.

This would make you have a significant speed boost, at the cost of not having your weapon ready for use immediately.

limitations are that the animations need to be created client-side for the movement of the weapon back and forth. Also as far as I know this feature isn't created in the Cube engine, so I'm not sure what the feasibility of this gameplay mechanic would be
A sprint mechanic ? It sound good.

About the movements, they are defined in the model file. The client only read and play them.
The current "sprint" implementation is actually a "walk", but it makes your footsteps quieter.
Oh right, completely forgot about that.

How about supplementing the "walk" with a "sprint" that lowers the weapon out of view and increases speed? I know we have that speed perk but I think this might be a useful game mechanic.