2014-05-21, 04:10 PM
Would a "sprint" mechanic be useful in (maybe) ACR?
It seems that the world models are already rigged and equipped to handle a sprint animation. It's just that the client side we don't have the animations for the weapon to move back and forth.
This would make you have a significant speed boost, at the cost of not having your weapon ready for use immediately.
limitations are that the animations need to be created client-side for the movement of the weapon back and forth. Also as far as I know this feature isn't created in the Cube engine, so I'm not sure what the feasibility of this gameplay mechanic would be
It seems that the world models are already rigged and equipped to handle a sprint animation. It's just that the client side we don't have the animations for the weapon to move back and forth.
This would make you have a significant speed boost, at the cost of not having your weapon ready for use immediately.
limitations are that the animations need to be created client-side for the movement of the weapon back and forth. Also as far as I know this feature isn't created in the Cube engine, so I'm not sure what the feasibility of this gameplay mechanic would be