2015-03-03, 09:34 AM
It's something I believe not too hard to implement. It's allow several sky boxes on a same map.
To implement it, the way I suggest is add a new command that load a sky in any texture slot (which , like any texture, will be reset each time texturereset is used). To avoid compatibility problems, loadsky will only set the sky of the slot #0.
It also will allow "sky coloured" mapmodels.
To implement it, the way I suggest is add a new command that load a sky in any texture slot (which , like any texture, will be reset each time texturereset is used). To avoid compatibility problems, loadsky will only set the sky of the slot #0.
It also will allow "sky coloured" mapmodels.