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Full Version: Maps with several skies
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It's something I believe not too hard to implement. It's allow several sky boxes on a same map.

To implement it, the way I suggest is add a new command that load a sky in any texture slot (which , like any texture, will be reset each time texturereset is used). To avoid compatibility problems, loadsky will only set the sky of the slot #0.

It also will allow "sky coloured" mapmodels.
Thumbs up!I've thought about it too.Good thing that someone suggested it!
I discovered this at trying to port to ACR the map oasago1.