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yes, good work, i have some suggestions:

about new models, I think the old models are best, first, because they are good, and then the game would continue running well on old machines.

ut of course it would be interesting the possibility of mod, which happens in many games(moddatabase or gamebanana, like custom skins.)

sights of the cs and cod style is very interesting, would be interesting if the sight of cod remove the kickback(make it more to defensive or support fire) and remove some spread and recoil.

some new weapons ideas, like microwave gun makes no sense, perhaps a sub with silencer can be good.

about new weapons, you could try to add new weapons, which are totally different from the current.

exemple>
-nade launcher,
-rocket launcher,
-lmg(or you need to be crouched behind an obstacle and aim usin right button, you can shoot, it is very inaccurate if you shoot without aiming), like quake2 ddaynormandy.
-flamer.
-double barrel shotgun(its powerfull like the old shotgun, but, have more fire interval and reload every time)
-railgun or power sniper rifle(bolt action)(but, no scope, can pass through objects and people)


about carbine and shotgun- the sight of them is half bad, you could do in the cs style.

i like rapid fire in carbine, but, in long range,the player would have to give a longer interval between shots(like cs weapons, like pistols ou deagle in cs), or, use cod's aim in very long range or the soldier is moving, however, semi-automatic weapons should be accurate when you're stopped, you must be stopped( to shoot them(cabine, sniper, rocket launcher, shotgun..)


about particles, I think they are a bit exaggerated, it can be bad on older computers, it is best, you can define the quality of them.

ssault cube's dolls are kind of fat, you could try leaving them thinner(more realism)

you could make the bullets impact effects more realistic , add a little smoke, and I think we are perfect.

ok, nice work guy in your mod,





I might add a flamethrower, but this game's engine sucks and the fire effect will be crappy (really crappy).
not exactly, it is possible to make good effects on older engines, see quake 3, wolfet , half life 1, or quake2 dday normandy.

about cube, There is a mod called red eclipse(cube2 mod), he has a flamethrower, and the effect is good.

using some good sprites, and a simple animation, it is possible to do something decent.

about models, can be interesting if they were ac-style, you can get some good models of cube/cube2 mods, and edit or modify such models.

exemple: for shotgun, You may use the shotgun model from a cube to make the super shotgun(double barrel shotgun, like doom).

about 2x pistol, it could be a primary weapon, and the power up would be replaced by another weapon(a super weapon, like a railgun, sentry turret or bfg, lol).

and, please, add more secondary weapons- like power pistol vs rapid pistol(or pistol x revolver).
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about your new models, in future, make a patch with high definition models : ).

idea for a new gun; minigun, would be an improved version of the sub, lot of ammo, but, hard to control, you need to aim to shoot well(cod aim), good to support in close/medium range(unlike lmg = good to support in medium/long range).

you could try to make more realistic effects for explosions, the explosion has a lot of fire, and low smoke.

about the silent weapon,I was thinking in something like hl2 Crossbow, fear nailgun or painkiller stake gun, would be something fun, the stakes become trapped in the body of the enemy.

sorry, many suggestions : P
keep the good work


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extra:
some videos;

about bolt action rifle, nade launcher and rocket launcher, you can use the models from cube2, and perhaps modify it a bit(like, make it low poly, or more realistic and less futuristic(and more AC like), rs.
http://www.youtube.com/watch?v=kgniO6w56...re=related

a grenade launcher model for AC:
http://www.akimbo.in/forum/viewtopic.php?f=13&t=782

a bolt action rifle model for AC, you can edit it:
http://www.akimbo.in/forum/viewtopic.php?f=13&t=702


silent pistol for AC, yes, it could be interesting if it were possible to place and remove the silencer in the gun (CS Style )
http://www.akimbo.in/forum/viewtopic.php?f=13&t=59

chainsaw, lol, maybe, good for a secundary weapon(pistol, power pistol and chainsaw : P, but, cube2 chainsaw is better)
http://www.akimbo.in/forum/viewtopic.php?f=13&t=509

i see varios knife skins in akimbo, like it:
http://www.akimbo.in/forum/viewtopic.php?f=13&t=441
maybe, could be interesting to select the type of melle weapon(seriously, if you're putting everything I suggested, the game will have more than 500 mb easily haha).

year, a minigun:
http://www.akimbo.in/forum/viewtopic.php?f=13&t=487
ok, its a cod aim, not a cs aim.


crossbow, but, i dont have the download link : (
http://www3.mediafire.com/imgbnc.php/9ec...f2ab5g.jpg

yes, you can find models in gamebanana and convert for AC, but I think you already know to do this.



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and, i make some skins for ac,
http://forum.cubers.net/thread-3352.html
you can use some in your mod, many skins for all weapons, scopes, effects, sounds...

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about cod aim, If you aim, the kickback will be removed, yes, this way, the gun would be good for camping and support,but, you move more slowly when aiming.
perhaps you could add more spread in weapons(cs aim, but, not much spread, something like couter strike).
i cannot imaging rocket launchers or flamethrowers in this game.
how would this fit into gameplay? primary weapons? secondary? It'd mess weapon balance imo.
Some more automatic guns, a few secondary options and maybe more melee weaps is ok.
re the missiles move more slowly compared to other games, it is possible to dodge them, but, its good in certain situations. like nexuiz rocket launcher http://www.youtube.com/watch?v=4E5kRPp9m3E - but, in ac, the missiles would be a bit slower compared to nexuiz,and reload every time(fire, reload, fire, reload..) well, I think that would work perfectly in ac.

about flame, something like babooviolent's flamer work fine in ac
http://www.youtube.com/watch?v=0s-2yYFDL...re=related

about melee weapons, hey have small differences between them.
exemple: psaw- insane hof, but, low damage, knife= balanced, machate = good damage, low fireinterval, katana = great damage, very low fireinterval, pipe = relaty fast fireinterval, medium damage... its some exemples.

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about 2x pistol, they could be secondary weapons, good hate of fire, but, high spread and slow reload fire, good in close range (pistol = medium range, revolver = long range, 2xpistol = close range).

and for primary, 2x subs- http://www.akimbo.in/forum/viewtopic.php?f=13&t=178, like the pistol powerup, but, more spread and ammo(2x25 = 50 ammo clip)

2xsubs-=primary, 2xpistols = secundary, maybe 2xknives or melee : )
Please dont copy stuff from other games , we just should make everything from scratch by our own.
Rocket launchers would be replaced with the crossbow explosive tip.

Flamethrowers would be like a powerful shotgun, but can't get you an assist for a long range enemy (you might be able to do a little damage at long range).
or, make a rocket launcher a special/power up weapon(replace grenades).

in short, everyone can start with grenades(default or extra equipament, like extra ammo, compact ckit, radar camounflage, stun grenades...).

2 grenades in default for all might be fun, but, AC-ES grenades do less damage at AC-classic grenades.

a m79(primary weapon) can fire more powerfull grenades(reload every time, 1/2 ammo, or 1/5 with ammopack)

some good skins here:
http://www.akimbo.in/files/index.php?act=category&id=5
i would like to see some 24/7 servers Big Grin
There is an official 24/7 server sponsored by glock. However, it crashed Sad
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