2013-05-06, 09:24 PM
2013-05-07, 07:55 AM
Of course I agree...but... Cube 2 is much larger than Cube "1". That means to make it feel like AssaultCube (which includes a lot of code modifications, I think) will be quite a lot of work to do . Also the lightweigth 60 mb of AC® and its low system requirements will be lost. All in all: If someone has enough time (and skill - I myself don't ) for that - let's go!
2013-05-07, 07:59 AM
Cube 2 for sure.Its a lot better graphics and if we want to make acr better than Cube 2 engine is the way how to do it!!
2013-05-07, 09:57 AM
Mod or Subfork to the Cube 2 Engine... Why not ?
Abandon the original Cube Engine I'm against it.
About graphics, I don't understand in what measure They are better with the Cube 2 Engine. The textures, skins and models are used by the engines but are not part of them.
Abandon the original Cube Engine I'm against it.
About graphics, I don't understand in what measure They are better with the Cube 2 Engine. The textures, skins and models are used by the engines but are not part of them.
2013-05-07, 11:35 AM
If u look at some cube 2 vids and then ACR you can see that cube 2 just looks better.Lighting and shading are really nice and water too
2013-05-07, 11:52 AM
maybe not abandon the original ACR, but rather make the Cube 2 version Assault Cube Reloaded 2. We would still update the original along with the new one. That way people who don't have supercomputers can still enjoy the game.
2013-05-07, 12:02 PM
Sauerbraten and cube 2 doesnt require supercomputer.
2013-05-07, 02:51 PM
I've said before that I might create a Red Eclipse/Cube 2 mod in the future, with a similar purpose compared to ACR.
2013-05-07, 02:53 PM
Ok, the Cube 2 Engine doesn't require a supercomputer but, with the games made with, to keep a decent FPS in most of cases, the needed computer must be more powerful than an average computer.
With the Cube 2 Engine, more there are polygons, even hidden, in the player's field of view, more the FPS is low. In a little map, like douze or metl3, it remain fluid but with big maps, like valhalla or k_rpg1, the FPS is easily under five.
With the Cube 2 Engine, more there are polygons, even hidden, in the player's field of view, more the FPS is low. In a little map, like douze or metl3, it remain fluid but with big maps, like valhalla or k_rpg1, the FPS is easily under five.
2013-05-08, 10:33 AM
i know it doesnt require a supercomputer, it was just an expression