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AssaultCube Reloaded Forums
How to compile? - Printable Version

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+--- Thread: How to compile? (/thread-890.html)

Pages: 1 2


How to compile? - {KE}bluwarguy - 2013-07-21

i made a server mod but i dont know how to compile it. i have codeblocks but when i try to 'build' it says that SDL.h is an invalid file. can someone walk me through it?


RE: How to compile? - ruler501 - 2013-07-21

What platform are you on?
If on windows make sure you are building the winserver target(and it might need slight modification.)
if on linux it should work fine.


RE: How to compile? - {KE}bluwarguy - 2013-07-21

whats the winserver target?


RE: How to compile? - ruler501 - 2013-07-21

If you look by build on codeblocks it has a box that says target: to its left make sure it say winserver inside of the box. If it doesn't click and select winserver from it.


RE: How to compile? - {KE}bluwarguy - 2013-07-21

im using visual studio 2010. could anyone compile it for me? link is here: http://pastebin.com/MXwcqcWn by the way, the mod is full auto barrett, m21, and rpg with 60 rounds per clip and no recoil


RE: How to compile? - dm.mossberg590a1 - 2013-07-21

lol I don't know how to compile on windows either Big Grin . I only know how to use make on linux....


RE: How to compile? - ruler501 - 2013-07-21

Just as a note recoil cannot be modified by the server currently. It is purely client side and will likely remain so until the dynamic weapon system is introduced.


RE: How to compile? - {KE}bluwarguy - 2013-07-22

oh ok... what is the dynamic weapon system?


RE: How to compile? - Victor - 2013-07-22

Also, the auto (semi/auto) setting is fully client-side too.

I guess the "dynamic weapon system" he talks about is similar to Red Eclipse's dynamic weapon settings.


RE: How to compile? - {KE}bluwarguy - 2013-07-22

oh ok. so i would have to modify the client side settings for it to work? i know it wont work when i try to play online though


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