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Mapmodels - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Mapmodels (/thread-1132.html) |
RE: Mapmodels - -{ET}-xdEpicZombie - 2013-12-04 It's a damn good idea.Gonna do it!! RE: Mapmodels - {KE}bluwarguy - 2013-12-05 Maybe animated paper blowing around in the wind? RE: Mapmodels - -{ET}-xdEpicZombie - 2013-12-05 its gonna fly through walls then RE: Mapmodels - {KE}bluwarguy - 2013-12-06 That is true lol RE: Mapmodels - -{ET}-xdEpicZombie - 2013-12-06 Made my first test model,it was terrible!!!! RE: Mapmodels - {KE}bluwarguy - 2013-12-06 crazy idea, but try using it as a playermodel, then go into third person view to see how it looks transparent RE: Mapmodels - -{ET}-xdEpicZombie - 2013-12-06 I managed to make transparent faces!!! ![]() This is one plane that has an alpha channel texture.Alpha channel can make meshes transparent,I hope i'll make the fire soon! Unfortunately,alpha channels don't support half transparent textures so I cant make a flame that is see through! ![]() I also made a pine tree for test,its a quick one so no bark texture.Still it looks good IMO! ![]() RE: Mapmodels - asmanel - 2013-12-06 what format do you uses ? gif ? png ? RE: Mapmodels - -{ET}-xdEpicZombie - 2013-12-06 bmp,it saves alpha channels! RE: Mapmodels - {KE}bluwarguy - 2013-12-07 nice! |