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2.6.1 (2.7 beta 1) - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html) +--- Forum: Releases (https://acrf.victorz.ca/forum-14.html) +--- Thread: 2.6.1 (2.7 beta 1) (/thread-1189.html) |
RE: [Future] 2.7 - -{ET}-xdEpicZombie - 2014-02-22 I remade one of DSO`s scopes.I made it 4096x4096 p.I must say,some tiny lag occured in the first time scoping.All other ADS`s were without lag.Ofcourse some players may have it differently and I guess 2048x2048 is pretty HD already! RE: [Future] 2.7 - ruler501 - 2014-02-22 I'm pretty sure you can compress 2048x2048 to under 2mb(I'm not sure I'd have to look into it to be sure). RE: [Future] 2.7 - DeltaStrikeOp - 2014-02-22 I'm not sure, might be a photoshop thing. I'm pretty sure that even if I go vector based that there'll be the same pixelation effect RE: [Future] 2.7 - Victor - 2014-02-23 @DeltaStrikeOp, if you go vector-based, there will be no pixelation. The client would just render it once with maximum AA and store the texture in memory. The only problem is that AC/ACR don't have vector support. RE: [Future] 2.7 - DeltaStrikeOp - 2014-02-23 If I make it vector based, don't I need to save it as a .PNG anyways? RE: [Future] 2.7 - Victor - 2014-02-23 If it were vector-based, you'd have to save it as a .png for AC/ACR because it doesn't support .svg files (yet). RE: [Future] 2.7 - jonaspm - 2014-03-24 Why don't you use base 1.2.0.2? It has some interesting bugfixes RE: [Future] 2.7 - Victor - 2014-04-16 I don't think that 2.7 will meet the original planned release time "approximately in May", and it might be June when 2.7 is released. @jonaspm, the base is 1.2.0.2. RE: [Future] 2.7 - Xenon - 2014-04-20 Maybe give the effect like cs we can shoot glass and PRANK!!! RE: [Future] 2.7 - asmanel - 2014-04-20 The planned changes are very important, too important to add something else in the version 2.7. However, your idea sound good. |