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Your Bot Equivalency - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Gameplay Discussion (https://acrf.victorz.ca/forum-12.html) +--- Thread: Your Bot Equivalency (/thread-1323.html) Pages:
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RE: Your Bot Equivalency - rXn - 2014-06-27 Dont ask me... Im pretty busy with the acr launcher and school work... I dont know much about AI code anyway ![]() RE: Your Bot Equivalency - Fru5tum - 2014-06-27 No worries , first thing for AI intelligence is walking ![]() Therefore a formula must be made to prevent AI walking directly at a wall perhaps if If($aifaceingwall = 0 ) Rotate AI 90 degrees RE: Your Bot Equivalency - Caruni - 2014-06-27 No, maps just need waypoints so the bots actually have somewhere to go. RE: Your Bot Equivalency - ruler501 - 2014-06-27 Yeah waypoints are the first step in improving the AI, they actually need to know how to navigate the map. After that I'll work on improving their fighting style to be more adaptive(if possible). RE: Your Bot Equivalency - Fru5tum - 2014-06-27 Alrighty ![]() |