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AssaultCube Reloaded Forums
Your Bot Equivalency - Printable Version

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+--- Thread: Your Bot Equivalency (/thread-1323.html)

Pages: 1 2


RE: Your Bot Equivalency - rXn - 2014-06-27

Dont ask me... Im pretty busy with the acr launcher and school work... I dont know much about AI code anyway Wink


RE: Your Bot Equivalency - Fru5tum - 2014-06-27

No worries , first thing for AI intelligence is walking Smile we need AI that doesn't run into walls
Therefore a formula must be made to prevent AI walking directly at a wall perhaps if
If($aifaceingwall = 0 )
Rotate AI 90 degrees


RE: Your Bot Equivalency - Caruni - 2014-06-27

No, maps just need waypoints so the bots actually have somewhere to go.


RE: Your Bot Equivalency - ruler501 - 2014-06-27

Yeah waypoints are the first step in improving the AI, they actually need to know how to navigate the map. After that I'll work on improving their fighting style to be more adaptive(if possible).


RE: Your Bot Equivalency - Fru5tum - 2014-06-27

Alrighty Smile waypoints how bout defualt they are on patrol if a enemy comes with in thier radius they leave patrol path and persuit enemy


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