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AssaultCube Reloaded Forums
2.5.6 - Printable Version

+- AssaultCube Reloaded Forums (https://acrf.victorz.ca)
+-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html)
+--- Forum: Releases (https://acrf.victorz.ca/forum-14.html)
+--- Thread: 2.5.6 (/thread-488.html)

Pages: 1 2


RE: 2.5.6 Changelog - Victor - 2013-01-10

If zombies were to use team spawns, humans can camp at the zombie base, especially for progressive zombies.

On most maps, there is a RED side, and a BLUE side. FFA spawns tend to be placed all over the place, which is a better distribution for zombies. When I tested zombies with team spawns, it works for some specialized zombie maps (for half the match, until I made zombie spawns irreversible), but not for some.


RE: 2.5.6 Changelog - UKnowMe? - 2013-01-12

So, why don't you make a zombie-map-whitelist, like an entity or something maps must have to be played in zombie-mode, like in ctf.


RE: 2.5.6 Changelog - Victor - 2013-01-13

Well, it would reduce the compatibility too much. Maybe I could make it so that there are zombie spawns for zombies only, otherwise it would use FFA spawns.


RE: 2.5.6 Changelog - jonaspm - 2013-01-14

Here present fan of ACR! Smile


RE: 2.5.6 Changelog - {KE}bluwarguy - 2013-01-15

sweet!


RE: 2.5.6 - Victor - 2013-01-24

It's uploaded now! Enjoy!


RE: 2.5.6 - DeltaStrikeOp - 2013-01-24

Sweet. I'll be on in a sec.

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