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2.5.6 - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html) +--- Forum: Releases (https://acrf.victorz.ca/forum-14.html) +--- Thread: 2.5.6 (/thread-488.html) Pages:
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RE: 2.5.6 Changelog - Victor - 2013-01-10 If zombies were to use team spawns, humans can camp at the zombie base, especially for progressive zombies. On most maps, there is a RED side, and a BLUE side. FFA spawns tend to be placed all over the place, which is a better distribution for zombies. When I tested zombies with team spawns, it works for some specialized zombie maps (for half the match, until I made zombie spawns irreversible), but not for some. RE: 2.5.6 Changelog - UKnowMe? - 2013-01-12 So, why don't you make a zombie-map-whitelist, like an entity or something maps must have to be played in zombie-mode, like in ctf. RE: 2.5.6 Changelog - Victor - 2013-01-13 Well, it would reduce the compatibility too much. Maybe I could make it so that there are zombie spawns for zombies only, otherwise it would use FFA spawns. RE: 2.5.6 Changelog - jonaspm - 2013-01-14 Here present fan of ACR! ![]() RE: 2.5.6 Changelog - {KE}bluwarguy - 2013-01-15 sweet! RE: 2.5.6 - Victor - 2013-01-24 It's uploaded now! Enjoy! RE: 2.5.6 - DeltaStrikeOp - 2013-01-24 Sweet. I'll be on in a sec. undefined |