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Port to Cube2 - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: Port to Cube2 (/thread-78.html) Pages:
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RE: Port to Cube2 - Victor - 2011-09-28 Even I cannot be a permanent developer. But I can be a permanent founder... You can always join the dev team, help for a while, and have your name recognized on the team list (forever). RE: Port to Cube2 - RPG - 2011-09-30 I can apply some patches to your svn if you give me access, but it's better if you apply patch yourself: I worked with github only and have no experience with svn. RE: Port to Cube2 - Victor - 2011-09-30 You could be listed there, as an "Editor" without SVN access. Then I can apply patches and put your name in the commit message. RE: Port to Cube2 - Dade - 2011-10-02 How much charge we are talking about with Cube2? Most important, it's worth it? I mean, Cube2 has better registration and stuff for the servers (and players) to make it worth a little more usage of resources? GGz! RE: Port to Cube2 - RPG - 2011-10-02 Cube 2 may even use less resources if your maps and mapmodels will be low-poly. Maps in Red Eclipse overcrowded by polygons so it too slow. Make less open maps for better occlusion, less polys on mapmodels and players, LOD, and Cube 2 will be very fast! Look at map douze in Cube 2 (I have 200 fps there). Also cube 2 has cool editor, supports VBO, md5 and more modern stuff. |