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How to compile? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Servers (https://acrf.victorz.ca/forum-8.html) +--- Thread: How to compile? (/thread-890.html) Pages:
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RE: How to compile? - ruler501 - 2013-07-22 By dynamic weapon system I mean the server setting all the weapon stats and what weapons are available through a downloadable xml file(like a map). If you look at the topic about dm.mossberg adding a new pistol you can see more of what I'm talking about. RE: How to compile? - Victor - 2013-07-23 @ruler501, I wouldn't bother to use XML. I would do something similar to Red Eclipse (client variables that are sent by the server on connect). RE: How to compile? - ruler501 - 2013-07-23 Victor the xml is already set up and I can use the xml files like we currently use maps so it shouldn't be too hard to get them working. RE: How to compile? - Victor - 2013-07-23 It would be much easier to do what Red Eclipse does. It would save bandwidth too (sending XML isn't as good as sending some native game bytes). |