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Serious balance issues as of 2.5.8 - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: Serious balance issues as of 2.5.8 (/thread-959.html) Pages:
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RE: Serious balance issues as of 2.5.8 - rXn - 2013-08-22 I do not think that rpg is op. It is a sniper-like weapon that is useless at long ranges (hits everything except your enemy) or very short ones (instant suicide because of "splash" damage). In my opinion it should do even more "splash" damage, but have even more reduced ammo. That would make it good for room-clearing and so on, but rather self-destructive at short or medium range. RE: Serious balance issues as of 2.5.8 - dm.mossberg590a1 - 2013-08-22 rXn, its probably because you don't know how to use it. I've double/triple killed in one shot with the RPG across sniper maps multiple times, and I rarely miss at medium ranges (provided that my internet is working and there is no lag). Its the only weapon that I can use that will consistently defeat minie (and other hackers). I'm not saying it should be nerfed, since I love the RPG and that's partly the fun of it, but bigger splash damage isn't necessary, its already OP as it is. I suggest making the RPG a primary and reducing the max ammo to 4. |