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AssaultCube Reloaded Forums
Right lads, assault rifle time - Printable Version

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+--- Thread: Right lads, assault rifle time (/thread-1220.html)

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RE: Right lads, assault rifle time - DeltaStrikeOp - 2014-01-03

SO MUCH GUN PORN!!!! =D

Also, can you create 2 versions? maybe one regular iron sights, while the other has a red dot? hehehehe


RE: Right lads, assault rifle time - Fru5tum - 2014-01-03

hold up... padge.. what are u modeling with and how do i get it? cuase i cant use blender much longer... (when i said cuase your padge i was referring to the fact you go above and beyond when u model btw anyone please help me fucking texture my guns ... i have model uvs and all f that but cant add it to acr :'c and animation to... and tagging jesus i need help :/


RE: Right lads, assault rifle time - Padge1 - 2014-01-04

yes dso i have that in the works Wink my old eotech wont cut it with this :L so ill have to make a new one, i will borrow one from gamebanana for the time being, also, before i animate, fore grip or no foregrip?

i use autodesk 3ds max Th4t3vil, you can get a free student version from the autodesk website, easy to do and its great for game modelling

heres the smoothing done, will be busy this weekend but ill get back to it, also if xd sees this post, the poly count on this is about 2000 - 3000 which in my opinion is still too high for this game, but thats as low as it gets without using a block with photos for texturesm which doesnt look nice up close.

anyhoo
[Image: modelsmoothed_zpse65da3ec.jpg]


RE: Right lads, assault rifle time - DeltaStrikeOp - 2014-01-04

Woah, that tan/black scheme looks good! Awesome padge!


RE: Right lads, assault rifle time - Fru5tum - 2014-01-04

thats epic man :p real quick how do u get ur texture into acr? i have ny crossbow model but not texture in game.. i've already camo textured the uv image but i don't know how to get it in... just a quick example please im a quick learner


RE: Right lads, assault rifle time - Padge1 - 2014-01-05

you link it in the md3 file man, its really easy, look at the original md3.cfg files to figure out how it works


RE: Right lads, assault rifle time - Fru5tum - 2014-01-18

easier said than done.. an example?
say i have a gun in blender (crossbow) exported a full uv map and colored it in gimp, what would the md3 file say ive looked at 69 times with no luck how do i link :'c


RE: Right lads, assault rifle time - -{ET}-xdEpicZombie - 2014-01-19

Nice!!


RE: Right lads, assault rifle time - Rangefinder - 2014-03-04

We should make voting section for gun that players really want to see

i'll vote for FAMAS


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