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Neoaxis game engine - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: General (https://acrf.victorz.ca/forum-5.html) +--- Forum: Miscellaneous (https://acrf.victorz.ca/forum-7.html) +--- Thread: Neoaxis game engine (/thread-1278.html) |
RE: Neoaxis game engine - rXn - 2014-03-22 Maybe its because all these engines are very modular and have effects implemented by plugins. I tried an Irrlicht based game this evening and it had about 60fps compared to 750fps for the tech demo in fullscreen with wine/Dx9.1. RE: Neoaxis game engine - -{ET}-xdEpicZombie - 2014-03-22 Well that might be the problem.My suggestion is that we put all the good engines to a list and make a vote!Ima do it right now! RE: Neoaxis game engine - jonaspm - 2014-04-16 Have you ever heard about ZGameEditor? It is fully free and open source. ZGameEditor uses a C-style scripting language. http://zgameeditor.org/ ![]() ![]() ![]() ![]() |