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Night play? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Gameplay Discussion (https://acrf.victorz.ca/forum-12.html) +--- Thread: Night play? (/thread-1252.html) |
RE: Night play? - rXn - 2014-02-23 Here's the final texture load code: Code: //somewhere outside the function Code: //Best in gl_drawframe() behind the water stuff, but put it whereever you want. For now it is flickering quite fast and I am not responsible for any monitor damage or mental diseases that might result of it... Here are the images nv1.png and nv2.png: ![]() ![]() They are basically the same, but one is moved one pixel up so when they are loaded one by one they flicker nicely (insanely? ![]() RE: Night play? - {KE}Agent 1007 - 2014-02-27 Sounds awesome! Thanks for the work on that! When I get a chance, I'll test it out (if I can figure out how to ![]() RE: Night play? - rXn - 2014-02-28 I'll upload a compilable version, wait a second... It is uploaded to http://armory.icyboards.net/showthread.php?tid=7. To install extract in your ACR folder and recompile (Linux/gcc: make client && make install). RE: Night play? - -{ET}-xdEpicZombie - 2014-02-28 Um how should I install it in Windows? PS @rXn I made You an admin in Armory! |