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AssaultCube Reloaded Forums
Cube 2 Engine - Printable Version

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+--- Thread: Cube 2 Engine (/thread-772.html)

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RE: Cube 2 Engine - Victor - 2013-05-13

Well, the "Real Eclipse" projects have been re-reserved.

http://reclip.victorz.ca
http://reclip.codeplex.com/
https://code.google.com/p/reclip/
https://sourceforge.net/projects/reclip/

Its development might start soon, or maybe it might not. Are we going to continue supporting ACR? Are we going to switch? Are we going to support both projects?


RE: Cube 2 Engine - asmanel - 2013-05-13

I suggest support both and make they share a part of their stuff, like textures, skins and models.


RE: Cube 2 Engine - ruler501 - 2013-05-13

I would stay on ACR for now just so effort is focused. I still don't see the benefit other than graphics to change so I don't really think it is needed.


RE: Cube 2 Engine - DeltaStrikeOp - 2013-05-13

I think we have already nailed down ACR. It already has a lot of the features that make it a great shooter. Like ruler501 said, however, it doesn't seem like there's significant difference besides better graphics though. I think they have this "parkour system" in game, so that might be useful (Kinda like sliding into cover like some shooters). Maybe it'll be easier to incorporate some military-simulation combat into this engine?


RE: Cube 2 Engine - asmanel - 2013-05-14

(2013-05-13, 11:31 PM)DeltaStrikeOp Wrote: I think they have this "parkour system" in game, so that might be useful (Kinda like sliding into cover like some shooters). Maybe it'll be easier to incorporate some military-simulation combat into this engine?

If I understand you well, you want a better parkour system (more various moves).

Why not work yourself on a mod including it ?

Now, I study the ACR C++ source code to understand better how it work and make mods and a modding guide. I already started a document for this guide but I don't know when I will complete it and, for now, I don't know well this source code.

One of my goals is modify the CubeScript to extend it, because I have several mods ideas that will imply that.


RE: Cube 2 Engine - DeltaStrikeOp - 2013-05-14

No, I don't want a parkour system in game. I'm pointing out that there's already a parkour system for Red Eclipse, and I think it would be cool if it was edited into things such as diving and sliding, for realism sake.

I haven't learned how to program yet, so I'm stuck to being a Contributor for now.


RE: Cube 2 Engine - rXn - 2013-05-15

Imho Cube2 has a lot of improvements, not just better graphics. F.e. there is that stuff wih the projectiles or the possibility to create water/lava/whatelse that does look like something fluid (which is a part of graphics but also decreases limitations of the map creation). Mac Os could be supported better (although Im definitely no fan of Apple).
As ACR has nearly improved Cube1 to death Wink, there sould be a new engine. Just think of the current explosions and especially nukes/airstrikes - Cube2 has much smoother explosions. If you want to reach people today that know Frostbite or CryEngine, you simply have to offer something. I know that stuff like that plays in a different league, but Cube1 is no challenge for most of todays Pcs. So come on and do it!

Btw: A parkour system and a realistic shooter dont neccessarily have to harm each other... Tongue

//EDIT: Switching to red eclipse might also solve (fictional?) copyright issues (those AC peolpe...)


RE: Cube 2 Engine - {KE}bluwarguy - 2013-05-15

rXn does have a point. the rpg would be far more realistic with projectiles(also found a sound for it btw, link below), plus the airstrike would actually be like an airstrike instead of what seems like a rapid fire grenade. not to mention the better mapping system and gameplay modifiers. but arent you guys glad i brought this up? it sounds exciting and i really hope it takes off. also, is it possible to convert map files to .mpz because the maps in red eclipse are futuristic and stuff and i think we should just use current ac maps while we make new ones.



new rpg sound:
http://ins.gamebanana.com/sounds/8098
(ps, this is from a sound mod for Insurgency: Modern Infantry Combat, so it should be ok to use right? its in a package of other sounds but its in the rpg folder)


RE: Cube 2 Engine - asmanel - 2013-05-15

(2013-05-15, 04:33 AM)rXn Wrote: there is that stuff wih the projectiles

What stuff ?

(2013-05-15, 04:33 AM)rXn Wrote: the possibility to create water/lava/whatelse that does look like something fluid

I mustn't be very hard to implement at using as base the current clip system.

(2013-05-15, 04:33 AM)rXn Wrote: As ACR has nearly improved Cube1 to death [...]Cube1 is no challenge for most of todays Pcs.

I believe this engine can be again improved more than you seems to think.

(2013-05-15, 04:33 AM)rXn Wrote: Cube2 has much smoother explosions.

I compared explosions in several games with the two engines and I saw the grenade of AC and the rocket of Sauerbraten make quasi identical explosions (and the difference between both is very minor and, according to me, doesn't make the second smoother). In ACR, the explosions are more little but use the same effect.

(2013-05-15, 04:33 AM)rXn Wrote: Switching to red eclipse might also solve (fictional?) copyright issues (those AC peolpe...)

Why wait the switch ?


RE: Cube 2 Engine - rXn - 2013-05-16

@asmanel:
1. I talked about all that code from for example fpsgame/weapons.cpp. There is that stucture for projectile handling that (as I think) does not exist in AC.
2. Just take a look at how water looks like in Sauerbraten or Cube 1...Tongue
3. Yes it can... but why do so if others already did (and called it Cube 2)? Big Grin
4. Im my opinion they look better (especially when effects are set to maximum).
5. If you look at other sections of this forum, youll see how many AC people still argue about (fictional) copyrights.


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