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AssaultCube Reloaded Forums
2.6.1 (2.7 beta 1) - Printable Version

+- AssaultCube Reloaded Forums (https://acrf.victorz.ca)
+-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html)
+--- Forum: Releases (https://acrf.victorz.ca/forum-14.html)
+--- Thread: 2.6.1 (2.7 beta 1) (/thread-1189.html)

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RE: [Future] 2.7 - Fru5tum - 2014-06-26

No PC ?????

Why are those question marks .-. Speaking of perks ( completly of topic) I was qindering if we could have .... Abilities?
Example
Horder- Spawn with a extra grenade
Experienced- reduce kill streak requirments by one Smile
Etc
And please for the last time can we have ranking?
At the end of the match your score adds to your experience so u can rank up Smile mabey unlock a couple of abilities or just have some more respect in multiplayer :> and not release but next real ease I have a very simple basic campaign :> campaign will signifigitly increase popularity :> if I know anything it's how to properly advertise of course candian idea is next real ease if ur intrestrd ill post it now or I'll just post it after 2.7 and I'm it sure if this belongs on this thread but a .com website?

Hey Mossy or Rxn or Ruler or whoever .-. Can you decrease the defualt viewing angle?

0-0 what if there was a built in screen recorder to acr .-. Everyone would play it cuase they don't need to go but pro bandicam or whatever .-. We can also put that in the new promo .-.


RE: [Future] 2.7 - rXn - 2014-06-27

Viewing angle (field of view, I think) can easily be adjusted in the settings menu in the game. Decreasing it too much by "defualt" only results in the first thing to do when starting the game being increasing the fov, only annoying the people. (sorry, but for some reason I recently started loving gerundsWink )


RE: [Future] 2.7 - Fru5tum - 2014-06-27

Lol every time I get it i just change it


RE: [Future] 2.7 - Victor - 2014-06-27

@Fru5trum, please stop making suggestions for features that already exist in ACR.

In one of your recent posts, I had to mention that the kill messages already show no scopes, hard scopes, and quick scopes.

Fru5trum Wrote: Experienced- reduce kill streak requirments by one Smile
Etc
And please for the last time can we have ranking?
At the end of the match your score adds to your experience so u can rank up Smile mabey unlock a couple of abilities or just have some more respect in multiplayer
We already have a perk that reduces kill streak and death streak requirements by 1.

We have a "level" system already. I have posted before about why unlocks are bad: players will use rank hacks, which are allowed, higher level players have an unfair advantage, etc.


RE: [Future] 2.7 - Fru5tum - 2014-06-27

Oh man i need to play some more .-. Havnt played since I got suspended from school for it xD this "level" system could you screenshot ?
And yea u know there's Quickscope detection but could it possible say Quickscope? Instead if recently or quickly which both make no sense
Sorry if I'm annoying with posting and stuff .-. I'm trying to make up for lost time


RE: [Future] 2.7 - rXn - 2014-06-27

Code:
"... killed rXn by <quickly/recently/drawing smileys and> scoping"



RE: [Future] 2.7 - Fru5tum - 2014-06-27

How bout just Quick instead of quickly


RE: [Future] 2.7 - Victor - 2014-06-27

On the scoreboard, you can see players' levels (bots' skills).

Quickly scoping means that you have not fully scoped. Recently scoping means that you have completely scoped, but for a short amount of time. "Quickly" is an adverb, but "quick-scoping" is probably also grammatical.


RE: [Future] 2.7 - Fru5tum - 2014-06-27

I use quickscoping as a loose term in advertisement knowing that the genral population of fps game players understand the words quickscoping ,despite your various avalible terms


RE: [Future] 2.7 - Victor - 2014-06-27

For 2.7, I'm thinking to replace kill messages with the visual killfeed.


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