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HUD and Icons - New Design Style? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Other Modifications (https://acrf.victorz.ca/forum-40.html) +--- Thread: HUD and Icons - New Design Style? (/thread-1336.html) |
RE: HUD and Icons - New Design Style? - DeltaStrikeOp - 2014-09-05 I'm going to revive this thread. The more I develop my icons, the more I feel they clash with the design of ACR's menus. ------------------------------------------- Is it possible to change the background of ACR's menus? It's rather lazy IMO to stick with AC's default menu background textures. If anything, I suggest a semitransparent black background (which would require the background to be similar to a semi-opaque black .png image file. Is there a way that I can test this myself so that I can fine tune a potential candidate for replacement? RE: HUD and Icons - New Design Style? - asmanel - 2014-09-06 Change the menu background is already possible but only with jpg pictures. It's because the menu background picture, packages/textures/makke/menu.jpg, is hardcoded and impossible to change without recompile the game. I hope it will become possible to set in a future version. RE: HUD and Icons - New Design Style? - DeltaStrikeOp - 2014-09-06 I see it, thanks @asmanel. Yeah, hopefully we can modify the menu texture in future releases to accept .png files RE: HUD and Icons - New Design Style? - Victor - 2014-09-07 Transparent .png menu textures are implemented in 809d41016f35bee9aefa932feeab11506edfffb8. RE: HUD and Icons - New Design Style? - Fru5tum - 2015-01-01 What about a Side inset Hud? ![]() ![]() and what happened to The grouped stuff? Health Ammo Shield Nades ? I have images of the respective pieces but I thought it was going to be uniied |