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Request: Mk. 12 SPR - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Request: Mk. 12 SPR (/thread-844.html) |
RE: Request: Mk. 12 SPR - DeltaStrikeOp - 2013-07-09 I remember something about that FOV thing. In Battlefield 2, I have my field of view set on lowest (dual core pentium =P). If I "zoom" with a scope, I will see more distance past the "fog" that occurs because of my low field of view. I remember something from a mod about 3D scopes in that the "zoomed" part is really low quality, so I dunno if a real zoom would work @rXn. But again, this is my experience playing with mods and settings. I'm no coder. If possible, can there be a "variable zoom" thing though? I've played a few older shooters where the mouse wheel controls the amount of "zoom"/FOV you have. It seemed pretty smooth too. RE: Request: Mk. 12 SPR - dm.mossberg590a1 - 2013-07-09 The problem with scopes right now is that you can't even see long distance anyway so it's useless. All you see is fog.... RE: Request: Mk. 12 SPR - -{ET}-xdEpicZombie - 2013-07-09 Fog can be removed an adjusted manually.Also fog can be set in mapname.cfg If You want to remove fog,type a command: /fog 1024 RE: Request: Mk. 12 SPR - Padge1 - 2013-07-15 sorry for the wait guys, my monitor exploded not so long ago and thats me just got a new one ![]() RE: Request: Mk. 12 SPR - DeltaStrikeOp - 2013-07-15 Aw man, sucks Padge1! It's alright, good things come to those who wait. Hope you and your PC gets better! RE: Request: Mk. 12 SPR - {KE}bluwarguy - 2013-08-13 guess what im making right now ![]() |