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acr_FoUnDyOu - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Mapping (https://acrf.victorz.ca/forum-4.html) +--- Thread: acr_FoUnDyOu (/thread-1016.html) |
acr_FoUnDyOu - {KE}bluwarguy - 2013-09-03 here is slenderish/rakeish map i have made that can be pretty scary in zombies. and yes, it is possible to see in the game despite there being no lighting. its for atmosphere http://www.mediafire.com/?q7q7vvpb96a1d4q RE: acr_FoUnDyOu - dm.mossberg590a1 - 2013-09-03 /fullbright pretty much destroys the experience but its pretty cool..... RE: acr_FoUnDyOu - DeltaStrikeOp - 2013-09-03 lol, yeah, victor used that exploit. =/ Still a very claustrophobic map considering how you can barely see 4 feet in front of you with all of the tree cover. And the open areas make you feel very vulnerable. RE: acr_FoUnDyOu - {KE}bluwarguy - 2013-09-04 its better with only one zombie. i dont know why, but i want to make a creepypasta about this game using this map RE: acr_FoUnDyOu - rXn - 2013-09-04 <advertisement> /fullbtight looks much better with a "nightvision" texture over the screen. Also makes it not to easy if you cant see the colours properly. btw I have no idea whether my nightvision try works at the current version, but it looked quite well </advertisement> |