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FEATURE: Push to run, not walk - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: FEATURE: Push to run, not walk (/thread-1018.html) |
FEATURE: Push to run, not walk - {KE}bluwarguy - 2013-09-04 so, in the game you push ctrl to walk, which i think is pointless. instead, we should have ctrl set to run instead of walk. you would have limited run time (unless you have a perk maybe) you cant shoot, and (possibly) the guns would have a 'run' animation RE: FEATURE: Push to run, not walk - {KE}Agent 1007 - 2013-09-04 I would like to second the proposal. ![]() RE: FEATURE: Push to run, not walk - dm.mossberg590a1 - 2013-09-04 Maybe in hardcore, but normal deathmatch is supposed to be fast paced. RE: FEATURE: Push to run, not walk - DeltaStrikeOp - 2013-09-04 Yeah, i think this idea was originally for hardcore mode. I support this because you really can't shoot while moving fast. Well, you can, but i doubt you will be able to hit the side of a barn 20 meters away from you RE: FEATURE: Push to run, not walk - ruler501 - 2013-09-04 we could make it so that the spread and recoil is doubled when running instead of not being able to shoot. I think this is a good idea for hardcore/realistic mode, but would be terrible for the regular game since it would just serve to slow everyone down. RE: FEATURE: Push to run, not walk - DeltaStrikeOp - 2013-09-04 Great idea! Yeah. when you're moving, your stance isn't as strong, so that would justify the higher recoil. |