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Double Keep the Flag - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html) +--- Forum: Implemented Features (https://acrf.victorz.ca/forum-32.html) +--- Thread: Double Keep the Flag (/thread-117.html) |
Double Keep the Flag - Victor - 2011-10-17 This is the exact same as KTF, but both flags will be active. Once you pickup a flag, you may not pickup another one unless: you are the only human on your team OR it is not a team mode. Dropping the flag will not cause an automatic reset, it takes the usual 30 seconds to reset. EDIT: The furthest flag is reset if the killed player is in possession of both flags or if a dropped flag is unattended for 20 seconds. RE: Double Keep the Flag - Fubizz - 2011-10-18 if u ask me i tink its too much... u said to me it would be too much if u add a run button and know u will add this mode ? but when u want to do that make it ![]() its your decision and its ur game so make what u want when u are happy urself .... ...and how is my english ? pls rate it ![]() RE: Double Keep the Flag - LMFAO! - 2011-10-18 Well I think it's a bit confusing, but could become a fun mode. RE: Double Keep the Flag - Victor - 2011-10-18 It's just KTF with two flags. If one person dies with both flags, the furthest flag is reset. And you cannot pickup both flags if you have two humans on your team. RE: Double Keep the Flag - Dade - 2011-10-19 Answer is simple... why not? ![]() RE: Double Keep the Flag - DarKnoT - 2011-10-20 The famous mode you were talking about, I'll test it on SVN if you already released it. |