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2.6.1 (2.7 beta 1) - Printable Version

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+--- Thread: 2.6.1 (2.7 beta 1) (/thread-1189.html)

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RE: [Future] 2.7 - -{ET}-xdEpicZombie - 2014-02-22

I remade one of DSO`s scopes.I made it 4096x4096 p.I must say,some tiny lag occured in the first time scoping.All other ADS`s were without lag.Ofcourse some players may have it differently and I guess 2048x2048 is pretty HD already!


RE: [Future] 2.7 - ruler501 - 2014-02-22

I'm pretty sure you can compress 2048x2048 to under 2mb(I'm not sure I'd have to look into it to be sure).


RE: [Future] 2.7 - DeltaStrikeOp - 2014-02-22

I'm not sure, might be a photoshop thing. I'm pretty sure that even if I go vector based that there'll be the same pixelation effect


RE: [Future] 2.7 - Victor - 2014-02-23

@DeltaStrikeOp, if you go vector-based, there will be no pixelation. The client would just render it once with maximum AA and store the texture in memory.

The only problem is that AC/ACR don't have vector support.


RE: [Future] 2.7 - DeltaStrikeOp - 2014-02-23

If I make it vector based, don't I need to save it as a .PNG anyways?


RE: [Future] 2.7 - Victor - 2014-02-23

If it were vector-based, you'd have to save it as a .png for AC/ACR because it doesn't support .svg files (yet).


RE: [Future] 2.7 - jonaspm - 2014-03-24

Why don't you use base 1.2.0.2?

It has some interesting bugfixes


RE: [Future] 2.7 - Victor - 2014-04-16

I don't think that 2.7 will meet the original planned release time "approximately in May", and it might be June when 2.7 is released.

@jonaspm, the base is 1.2.0.2.


RE: [Future] 2.7 - Xenon - 2014-04-20

Maybe give the effect like cs we can shoot glass and PRANK!!!


RE: [Future] 2.7 - asmanel - 2014-04-20

The planned changes are very important, too important to add something else in the version 2.7.

However, your idea sound good.