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ACR 2.6 map remakes - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Mapping (https://acrf.victorz.ca/forum-4.html) +--- Thread: ACR 2.6 map remakes (/thread-1205.html) |
ACR 2.6 map remakes - DeltaStrikeOp - 2013-12-27 Hi all, If you didnt know already, some of our favorite maps that we'reso used to playing on ACR 2.5.9 actually aren't playable in 2.6 . Let's create a list of the maps that we're missing and consider worthy enough to keep and potentially remake in the future. 1. Nuketown V2 2. Longhorn RE: ACR 2.6 map remakes - Victor - 2013-12-28 If you reconfigure the .cfg file, it should be able to fix the issues. AC 1.1-1.2 probably just changed the platform mapmodel path. RE: ACR 2.6 map remakes - DeltaStrikeOp - 2013-12-28 One of the buildings also doesn't have texture. We get that "cement" texture that says "no texture" instead RE: ACR 2.6 map remakes - Victor - 2013-12-29 I think it was fixed by replacing default_map_settings.cfg, which is in the development version, but not 2.6. |