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Concept guns? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Concept guns? (/thread-1237.html) |
Concept guns? - -{ET}-xdEpicZombie - 2014-01-06 So tonight I got an idea that I should make a concept gun but I am interested how many people agree that we have them in game.It definitely wouldn't be like futuristic but yeah,the idea was to form many popular guns into one?What do You think about it?Please give feedback!! RE: Concept guns? - DeltaStrikeOp - 2014-01-06 Well, the XM25 isnt really a concept gun, but I think it'd be a cool RPG replacing model RE: Concept guns? - rXn - 2014-01-06 Railguns! I want railguns!!! ![]() ![]() ![]() RE: Concept guns? - dm.mossberg590a1 - 2014-01-06 Phased plasma rifle in the 40 watt range??? RE: Concept guns? - {KE}Agent 1007 - 2014-01-06 Somewhat related: Maybe the concept guns could go into an "arcade game mode", where guns could be overpowered/unrealistic such as the Nerf guns that were talked about before or something like the highly OP Magnum or something. RE: Concept guns? - Padge1 - 2014-01-08 or concept guns that fire bullets? use pimp my gun and create something fairly realistic but still cool as hell, thats how i started, also how i made the reference for my m16, handy for mixing and matching parts RE: Concept guns? - -{ET}-xdEpicZombie - 2014-01-09 Atleast Padge understandswhat kind of a a gun I want to make,some mixture of some others! RE: Concept guns? - camper - 2014-01-09 Soviet automatic grenade launcher Baryshev's? Reminds bolter from Warhammer. http://weaponland.ru/load/granatomet_barysheva_argb/61-1-0-237 http://warsonline.info/strelkovoe-oruzhie/sovetskiy-avtomaticheskiy-ruchnoy-granatomet-barisheva-argb.html RE: Concept guns? - -{ET}-xdEpicZombie - 2014-01-10 Automatic grenade launcher,nigga damn!!!That is some serious killer shit!! RE: Concept guns? - asmanel - 2014-01-12 @Agent-X Add an "arcade game" mode is a good idea. I suggest implement this as mutator. |