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Great model ideas for xdeipicz demonwolf bluwargy dso - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Great model ideas for xdeipicz demonwolf bluwargy dso (/thread-1288.html) |
Great model ideas for xdeipicz demonwolf bluwargy dso - Fru5tum - 2014-04-05 Hey guys sorry I havent been on lately (bf4 has taken me) but I recently saw some ads and was thinking about acr you've probably heard about all of them ![]() Titanfall Halo destiny Thief Mortalkombat Assassins creed 1.the first one is from Titanfall and is a request to DEM0NW0LF to make, ( because he has some pretty awesome playermodels) pretty obvious, A TITAN I think it would look great 2. The second one is from halo destiny and thief, a cloak person playermodel (basically a person in camo pants in a cloak with the hood on 3. The third on is from halo destiny and is a gun ( it's the very last one in this image) ![]() 4. The fourth one ( back to thief ) is the crossbow ( its not the crossbow but I got the idea from the crossbow) grappling hook (ever play mortalkombat?) in mortal kombat Scropion has a blade like object that can extend from his wrist and pierce his opponet this would be a nice replacement to the sword. 5. The 5th one is from the one and only Assasains Creed (wait for it wait for it) BAM the. HIDDEN BLADE a awesome replacement for knife or sword So yea just a couple of ideas I thought would be nice In addition to those ima finish m4a1 ![]() Have fun and please whatever u do don't do the hidden blade ima do that one myself (if I can't do it then by all means go ahead but I'm sure I'll be fine ![]() Thanks Guys ![]() [/u] RE: Great model ideas for xdeipicz demonwolf bluwargy dso - -{ET}-xdEpicZombie - 2014-04-05 Cloak is so hard to do.It must be animated very well,otherwise the legs will appear from the under of the cloak-glitchy thing suck. I have an idea of the hidden blade.It could never be deployed like other weapons.Basically when you use quickknife,hidden blade will be used to melee. RE: Great model ideas for xdeipicz demonwolf bluwargy dso - D3M0NW0LF - 2014-04-05 I hate to burst your bubble, but I didn't make any of the playermodels. I've only imported them into the game. You'd be better getting zombie to make it. ![]() RE: Great model ideas for xdeipicz demonwolf bluwargy dso - Fru5tum - 2014-04-05 You made the wolf model didn't you? And mech suited guys? RE: Great model ideas for xdeipicz demonwolf bluwargy dso - ruler501 - 2014-04-05 The game is mostly looking for more realistic weapons/playermodels, so while these could be good for a mod, I don't think they'll be included in the official distribution. RE: Great model ideas for xdeipicz demonwolf bluwargy dso - D3M0NW0LF - 2014-04-05 Nope, they're originally quake 2 plug-in models. They've just been ported to ac. I've honestly never ever made a playermodel (I've modified one before, but it was minor stuff). RE: Great model ideas for xdeipicz demonwolf bluwargy dso - Fru5tum - 2014-04-05 Awww hmm well ima do cloaked and that halo gun but here's a thing... If u want realistic then why not specular maps and highlights ( just relised is when xd said it) is it not supported? And rain ![]() 1. Rain 2. Specular maps (which can be difficult but totally worth it 3. Directx (u said it would be hard but it would be worth it and if u let me I can help (I only know dx3d 10 and a bit of 9) 4.a climbing animation 5. Slightly bigger maps (I wanna make a remake of twin towers but u can go in the buildings and around them) 6. Someone said this a year ago so ima re mention it) what about a pack on the playermodel cast time I checked the playermodel has no source of gun clips no reload animations and no ads 7. PRONE FOR GODS SAKE I would love to lay down in a tactical area for sniping hut I can't lay behind a crate or a wood fence cause if I crouch my head Is overall exposed 8. Model animation the only mapmodel animations in the entire game is a damn fan :,( could someone make like a windmill of some sort or similar stuff... Or maybe a moving door( because of the wind or something) 9. When's the last time anyone ran into war by themselves ( I run 128 capacity LAN severs and u know what would be great) squads ![]() 10. And last of all how bout a selective spawn ( squad spawn, spawn beacon spawn team location or strategic rando I found all these except 5 9 and 10 in the acr forums I think they'd be great NOTE: I didn't mention any guns because our mods here and current in game stuff can't get anymore realistic (except with them highlights a specular maps ... Try anisotropic filtering lately it's the best ![]() RE: Great model ideas for xdeipicz demonwolf bluwargy dso - -{ET}-xdEpicZombie - 2014-04-06 Cube engine does not support specular and normal maps.This engine is too shitty for that kinda stuff PS guys,I am modeling a new player model,the polycount went too high! RE: Great model ideas for xdeipicz demonwolf bluwargy dso - asmanel - 2014-04-08 In AC/ACR, the water is specular (if I don't misundertand what this word mean). Theorically, make possible specular maps probably will be difficult but not impossible. However, I believe such maps will reduce the engine performances. About the map size, there are seven possible map sizes, from 6 (64x64 cubes) to 12 (4096x4096 cubes). maps with a size higher than 9 are rare. |