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RPGs Animation - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: RPGs Animation (/thread-1340.html) |
RPGs Animation - Xenon - 2014-07-11 Hmm... I think RPG on ACR was funny why ? Because the animation of RPG it's freak when you launch it it just swisssshshh-and touch the wall or on floor and it's end. Please re-creating the animation of RPG on 2.7 soon! RE: RPGs Animation - ruler501 - 2014-07-11 What would you propose as an animation? An RPG moving is way faster than you can see( 115 m/s) so I don't think any prolonged animation would be a good idea. RE: RPGs Animation - DeltaStrikeOp - 2014-07-11 an RPG travels at speeds which you and I can barely see the warhead, contrary to their depiction in the movie Black Hawk Down. RE: RPGs Animation - Victor - 2014-07-11 It's easier this way. You only need to animate an empty RPG as it is being reloaded. Then it is "paused" at the loaded state and instantly jumps to the unloaded state when you fire it. RE: RPGs Animation - Fru5tum - 2014-08-16 Yup what victor said also keep in mind how many frames u have to pull it off... I belive it's 3 with 1 illusion so 1.unloaded state 2. Mid loaded state ( I would have a RPG shell in my left hand one frame 2) 3.3/4 loaded state placing shell into launcher 4. Loaded state (Fire then loop to Frame 1) |