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Glock 18 - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Glock 18 (/thread-1391.html) Pages:
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Glock 18 - -{ET}-xdEpicZombie - 2014-08-14 Few small details will be added. ![]() ![]() ![]() ![]() ![]() RE: Glock 18 - Fru5tum - 2014-08-14 Looks perf ![]() Quick question is a running animation possible ? ( see picture below ) (as you can see the weapon is being held up while running) and I do not belive there is that ability but I think it adds a load more of realism as a average human cannot fire a bolt action sniper rifle and score a headshot from 100m while running ( well I can of course *flexes* .-.) ![]() RE: Glock 18 - -{ET}-xdEpicZombie - 2014-08-15 No,it has to be coded first RE: Glock 18 - Fru5tum - 2014-08-15 Well nevertheless it's a beautiful model <3 Is there a reason the trigger isn't modeled or is that to save polys? ( I will definitely request for a mobile weapon animation..) the model looks amazing, the slider ( I apologize if I don't know the name of parts well) looks like it may have trouble moving ( I will get a picture ) But other than that it's a beauty RE: Glock 18 - -{ET}-xdEpicZombie - 2014-08-15 There is no need for the trigger though now that I think about it,I am going to model it,simply because I might do a reload animation for it. RE: Glock 18 - Fru5tum - 2014-08-15 Sounds great, how many polys is this model? It looks pretty professional and I can't see it in the blender picture RE: Glock 18 - DeltaStrikeOp - 2014-08-16 looks great! RE: Glock 18 - -{ET}-xdEpicZombie - 2014-08-17 There are around 2k tris RE: Glock 18 - Fru5tum - 2014-08-17 2k ? That's pretty good! RE: Glock 18 - Padge1 - 2014-08-20 nice one XD, its good to see you really putting time into your own models, and they are looking really good i may add |