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VG247 W.I.P - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: VG247 W.I.P (/thread-1411.html) |
VG247 W.I.P - Fru5tum - 2014-12-02 Sorry I took pictures with camera.... This is modeled using subdivision,Boolean(difference) After adding all the bells and whistles it will be a benchmark gun to test the render quality and it ability to properly render, there are a very large amount of parts so it will be easy to texture VG247 from Crysis 3 W.I.P After all bells and whistles have been added the model will stands at 15000->20000 vertexs (right now with none it is 12000) If you look at the rail I added cone models and duplicated a pattern along it, (totaling 71 cones) TODO- Add Secondary Clip (a clip duct taped to the right side of the current one c: ) I'm going to have to extend the backrail to give a proper animation Add Fire Rate Switch )Done Add Iron Sights )Done Add carrying strap (this will be in the second release) Add watch to hand model c; (this will be in the second release) Add hand models -.- )Done Add a Load of bolts and screws ![]() Remove second cylinder inside my rail (I added it there to remind me to add something else) )done :3 Hopefully a Christmas Present c: )little late RE: VG247 W.I.P - Fru5tum - 2014-12-03 more pictures ![]() ![]() ![]() ![]() ![]() c: thanks in advance |