![]() |
Maps with several skies - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: Maps with several skies (/thread-1427.html) |
Maps with several skies - asmanel - 2015-03-03 It's something I believe not too hard to implement. It's allow several sky boxes on a same map. To implement it, the way I suggest is add a new command that load a sky in any texture slot (which , like any texture, will be reset each time texturereset is used). To avoid compatibility problems, loadsky will only set the sky of the slot #0. It also will allow "sky coloured" mapmodels. RE: Maps with several skies - -{ET}-xdEpicZombie - 2015-03-06 Thumbs up!I've thought about it too.Good thing that someone suggested it! RE: Maps with several skies - asmanel - 2015-03-07 I discovered this at trying to port to ACR the map oasago1. |