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How build acr_server and acr_client in VS2008? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Servers (https://acrf.victorz.ca/forum-8.html) +--- Thread: How build acr_server and acr_client in VS2008? (/thread-1513.html) |
How build acr_server and acr_client in VS2008? - Max_Advanced - 2017-07-09 Hello, I will want build server for testing in my computer. But I can't find in project choose compiling project for server. How can I build this file in VS2008 or another IDE? RE: How build acr_server in VS2008? - Victor - 2017-07-14 Client = Release Server = Standalone Client Debug = Debug Server Debug = Standalone Debug http://acreloaded.wikia.com/wiki/Compiling#Visual_Studio The wiki page has incorrect formatting, so I am fixing that now. RE: How build acr_server in VS2008? - Max_Advanced - 2017-07-22 thanks, but how can I debug project? I added in command arguments string: Code: --home=home --mod=acr --init -cb128 %* ![]() How to fix this error? How to build acr on CodeBlocks for linux - Max_Advanced - 2017-07-23 Hello! I build project for Ubuntu 17.04 on CodeBlocks. I do'nt know how debug this project. When I run project in IDE me at startup write: Code: couldn't load texture packages/misc/notexture.jpg How fix it? RE: How build acr_server and acr_client in VS2008? - Victor - 2017-07-23 You need to set the working directory to the root of the repository (the folder with client.sh and client.bat). The Code::Blocks setting is probably called Execution Working Directory. |