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Mutators - Printable Version

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+--- Thread: Mutators (/thread-220.html)



Mutators - Victor - 2011-12-11

This feature was inspired by Red Eclipse.

This allows modifiers to be applied to multiple game modes.

A new mutator will be implemented: the "convert" mutator.
You are on teams and the round ends if everyone is converted into one team. Every kill on an enemy makes them join your team.


RE: Mutators - Snipe - 2011-12-12

Yeah I was playing on an AC server like that once.


RE: Mutators - Foyerhead - 2011-12-12

thats basicly mutation mode in a game i've played.


RE: Mutators - Victor - 2011-12-12

Well, think of it as a "reduction" of game-modes to some basic modes. Then "modifiers" can be applied to any gamemode, and makes many versatile combinations.


RE: Mutators - Nightmare - 2011-12-16

will there be a / command?


RE: Mutators - Victor - 2011-12-17

You have to use
/muts <flags of all of them...>

and
/dm
/htf
/vip
/ktf
etc.


RE: Mutators - RPG - 2012-01-02

You can create aliases for your favorite modes/maps eg
/cd - CTF ac_desert3
/td - TDM ac_desert
and so on...


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