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Mutators - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html) +--- Forum: Implemented Features (https://acrf.victorz.ca/forum-32.html) +--- Thread: Mutators (/thread-220.html) |
Mutators - Victor - 2011-12-11 This feature was inspired by Red Eclipse. This allows modifiers to be applied to multiple game modes. A new mutator will be implemented: the "convert" mutator. You are on teams and the round ends if everyone is converted into one team. Every kill on an enemy makes them join your team. RE: Mutators - Snipe - 2011-12-12 Yeah I was playing on an AC server like that once. RE: Mutators - Foyerhead - 2011-12-12 thats basicly mutation mode in a game i've played. RE: Mutators - Victor - 2011-12-12 Well, think of it as a "reduction" of game-modes to some basic modes. Then "modifiers" can be applied to any gamemode, and makes many versatile combinations. RE: Mutators - Nightmare - 2011-12-16 will there be a / command? RE: Mutators - Victor - 2011-12-17 You have to use /muts <flags of all of them...> and /dm /htf /vip /ktf etc. RE: Mutators - RPG - 2012-01-02 You can create aliases for your favorite modes/maps eg /cd - CTF ac_desert3 /td - TDM ac_desert and so on... |