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Progressive Zombies - Printable Version

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Progressive Zombies - Victor - 2012-07-22

INFO here: https://code.google.com/p/assaultcuber/issues/detail?id=29

I am going to add a new game mode to replace the current "zombies".

Current Zombies -> Onslaught
Old onslaught -> Progressive

This mode causes "waves" of zombies. I could make it similar to the arena mode (if you die, you wait for the next round), or restrict spawning for zombies only. I'll probably do the latter.

Wave 1 has 1 zombie.
Wave 2 has 2 zombies, 1 with suicide bomber.
Wave 3 has 3 zombies, 1 with suicide bomber.
Wave 4 has 4 zombies, 2 with suicide bomber.
...
Wave 20 has 20 zombies, 10 with suicide bomber.
Wave 21 has 20 zombies, 11 with suicide bomber.
Wave 22 has 20 zombies, 12 with suicide bomber.
Wave 30 has 20 zombies, all with suicide bomber. Defeat it and you win the game.

If you die, you might have to wait for the next wave (as described above). If humans lose, the wave is demoted (you get downgraded).


RE: Progressive Zombies - Nightmare - 2012-07-22

I like that idea


RE: Progressive Zombies - Victor - 2012-08-01

I finished coding it. Believe me--it's hard to finish all 30 rounds... it'll be fun when we deploy it.


RE: Progressive Zombies - Fubizz - 2012-08-02

It is a cool Idea.
But can you add a zombie game mode like Left 4 Dead 2 pls ?
There should be an extra map for this mode.
There are no waves and the game ends when all humans are dead.
Zombies should be killed as fast as humans, but there should be over 50 of them
at the same time.


RE: Progressive Zombies - Victor - 2012-08-02

I don't like survivor-type gametypes, so that mode is only available for deathmatch, to maintain backwards compatibility with AC.

This zombies mode spawns you at the next wave, so that there is less waiting.


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