AssaultCube Reloaded Forums
2.5.4 - Printable Version

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+--- Thread: 2.5.4 (/thread-439.html)



2.5.4 - Victor - 2012-09-18

Enjoy! Too bad there is school, and other stuff, preventing much development right now.

List:
  • New logo
  • Improved airstrike!
  • Reset nukes on wave 30 of progressive zombies
  • Checks if the server has official maps or not, the maprot will replace demo with deathmatch, and there is a 3 minute minimum
  • Backported some focus checks
  • Improve thirdperson and add overhead for zombies
  • Fix spawning (skins/positions)
  • Fix the massive minefield after nuking in progressive zombies
  • Prevent assisted suicide on nukes
  • Fix 3rd person crosshair when spectating
  • Fix pickups being in the wrong place (elevation)
  • Juggernaut only requires 17 kills, and will show in the chat
  • Buff the M21 to 45 base damage, 63 torso, 225 head
  • Better hand perk (more recoil reduction), and better recoil, giving the AC feel
  • Better hit detection with client trust
  • Fix RPG hit (it says an enemy RPGs you)
  • Hide "teammate healed you" when your bots are healed
  • Show if the vote will pass/fail when it expires
  • New translations for obits (kill/spawn)
  • Added /sensitivityscale (useless? it just divides the sensitivity?) /mouseaccel and /mfilter
  • Random startup map
  • Assisted -> "Assisted the suicide of"
  • Real -> Hardcore
  • Classic = no regen
  • Show damage screen for a short time if there is no regen
  • Fix lagging players' hudguns
  • Fix HUD waypoints



RE: 2.5.4 - Fubizz - 2012-09-19

THANK YOU VERY MUCH !!!! *____*


RE: 2.5.4 - {KE}bluwarguy - 2012-09-20

perhaps new weapons, such as the Scar or G36C? Also, how is Zombie Cube going?


RE: 2.5.4 - Victor - 2012-09-21

Nightmare isn't doing Zombie Cube anymore, as far as I know.


RE: 2.5.4 - Nightmare - 2012-09-21

But I still have my code and progress for it, but it is at a stop.


RE: 2.5.4 - Thonglover - 2012-09-22

Release of the newer version must be delayed, Lol Just like half life 3.


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