AssaultCube Reloaded Forums
2.5.5 - Printable Version

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+--- Thread: 2.5.5 (/thread-463.html)



2.5.5 - Victor - 2012-10-21

It's coming out on October 31, 2012*.

Major changes:
  • Fixed potential bot bugs: Map change, OpenAL-related, BotManager cleanup
  • Support AssaultCube 1.1 v8 Maps!
  • Added Secure-The-Flag
  • AMENDED Buff the M21 to 45 base damage, 63 torso, 225 head
  • AMENDED Fix the massive minefield after nuking in progressive zombies
  • Fix spawn bugs during last minute, and if the initial map does not have team spawns
  • Spawn reversals
  • Fix client crash (spawn related)
  • More foolproof admin (no kick for using deban pass)
  • Shorter vote times/higher requirements for weak votes
  • Fix initial vampire health
  • Juggernaut is 8x + 200, capped at 2000
  • Fix shotgun splats at long range
  • Search and merge obits (even more reduction)
  • Cache 100 chat and 100 obits (instead of the previous 6/12)
  • /damagescreen -> factor 4, alpha 50 (min 45), fade 325
  • Fix radar glitch when near the border
  • /spectatebots 1 if you want to spectate bots
  • Allow /shuffleteam trick in zombies
  • Fix vote caller disconnect
  • Fix excessive suicide bug
  • Don't show full suicide obit via obitamt 1 (added 2 for it, new max 3)
  • Added RPG headshot

*for some timezones


RE: 2.5.5 - Fubizz - 2012-10-24

I love you ! Big Grin


RE: 2.5.5 - jonaspm - 2012-10-26

nice upgrades, thanks for all your work, AssaultCube Reloaded is an incredible upgrade for the original game, CONGRATULATIONS!


RE: 2.5.5 - D-Mar - 2012-10-27

Yay. a new release. thank you. i hope this version works on my computer. ( The last version didnt )


RE: 2.5.5 - Victor - 2012-10-30

No more significant changes will be made after today. It will be packaged and released tomorrow night.

I will only change bugs, and nothing more.

Happy Halloween!
It's out now, in time for tomorrow.




RE: 2.5.5 - ZED - 2012-10-31

I need help because every time im just walking it randomly kills me and it says i cheated and it said i had spped hack but i didnt


RE: 2.5.5 - Victor - 2012-10-31

Well, is it on a server? How much ping?

Even with laggers, the speedhack should only detect if you actually speedhack.

On second thought:

Players were being detected for false reasons... I'll adjust the algorithm a bit more, and I might have to release a patch.


RE: 2.5.5 - Matt - 2012-11-07

I am just updating http://software.opensuse.org/package/assaultcube-reloaded It might take some time to get accepted in games and synced on the mirrors.