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AK-47 - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: AssaultCube Reloaded (https://acrf.victorz.ca/forum-1.html) +--- Forum: Implemented Features (https://acrf.victorz.ca/forum-32.html) +--- Thread: AK-47 (/thread-548.html) Pages:
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AK-47 - Victor - 2012-11-24 I'm considering to add it as a new weapon, but here are my ideas:
RE: AK-47 - Nightmare - 2012-11-24 Make it so it has high damage at close range and less damage past 20M RE: AK-47 - Victor - 2012-11-24 The point is so that it fires slower than the Assault Rifle, but is compensated as it does more damage. RE: AK-47 - roims[fin] - 2012-11-25 AK-47 could be more recoil than ar. RE: AK-47 - jonaspm - 2012-11-26 sounds interesting and cool! RE: AK-47 - Victor - 2012-12-23 I've decided some AK-47 stats: 600 RPM 49-25 damage (12-30 m) I can add it to 2.5.6, and release it soon, but there will be no model... RE: AK-47 - DeltaStrikeOp - 2012-12-27 Hey Victor, can you make its hipfire crosshairs something between the M21 and the MP5(k)? I would love the variety of ARs! Oh, btw, are you gonna make it faction based (Red=Communist - AKM)? RE: AK-47 - Victor - 2012-12-28 It won't be faction based because that's unfair. In the future, maybe different skins/models/sounds based on faction, but the weapons must have the same damage/spread/recoil/ammo. RE: AK-47 - DeltaStrikeOp - 2012-12-31 Hey victor, could you maybe make it an AR-10? That way, you can still use the M16 model, and not many people would notice it. Alternatively you could make it into a 7.62x39mm slinger like the SR-47 by KAC. The only thing you would have to do is make the mag curved. I never liked AKs anyway. ![]() RE: AK-47 - Victor - 2012-12-31 Well, it would be better to add the AK-47 because it was already decided. The gameplay purpose of the AK-47 is so that it is harder because you need to be more accurate due to to lower rate of fire, but it should give higher damage output. |