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Pickups and scripting - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: Pickups and scripting (/thread-708.html) |
Pickups and scripting - -{ET}-xdEpicZombie - 2013-01-27 The rotation and floating of pickups are done with cubescript.Could anyone script it so the pickups stay on the ground,dont rotate and float? RE: Pickups and scripting - Victor - 2013-01-27 No, it's done with C++ code. entities.cpp:13-19 Code: void renderent(entity &e) RE: Pickups and scripting - -{ET}-xdEpicZombie - 2013-02-01 What ever it is,can you do it? RE: Pickups and scripting - Victor - 2013-02-02 Yes, but why would I do it? RE: Pickups and scripting - -{ET}-xdEpicZombie - 2013-02-03 to make the gam look a bit more realistic-floating ammo boxes and grenades arent or what u think by the way if u do it we need new akimbo pickup model,Ill get it if needed RE: Pickups and scripting - Victor - 2013-02-03 Well, it looks better with the floating ammo boxes, so it's considered a feature to have them float and rotate, but in real life, they wouldn't be there anyways. Regarding the akimbo model, I'm not sure if it needs to be replaced. |