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More Guns - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Modding (https://acrf.victorz.ca/forum-39.html) +--- Forum: Modelling (https://acrf.victorz.ca/forum-38.html) +--- Thread: More Guns (/thread-833.html) |
More Guns - {KE}TRITACETRIOLI - 2013-06-18 Hi all!!!!!! I think if acr need other guns like: -a pump shotguns like a spas 12 -a subgun like mp7 or p90 -a grenade launcher -a crossbow -an semiautomatic rifle like fal or m14. Thanks for who have read this ![]() RE: More Guns - -{ET}-xdEpicZombie - 2013-06-18 The dMP7 has already been made! for the pump action shotgun I suggest Mossberg 501 shotgun(I already have it laying around my PC) RE: More Guns - ruler501 - 2013-06-18 Crossbow was already made and then taken out and replaced with the rpg. RE: More Guns - {KE}TRITACETRIOLI - 2013-06-18 someone can said me where take the mp7 and the crossbow?(or another guns) the m21 ammo capacity is very low for a semi-automatic hitmarker rifle... Someone can give more ammo capacity (20 and not 30 shots)? *20 and not 10 shots RE: More Guns - asmanel - 2013-06-18 Just an idea : why not make possible to define weapon in CubeScript script ? RE: More Guns - Nightmare - 2013-06-18 Because cubescript is not a modeler, C++ and MD3 are RE: More Guns - ruler501 - 2013-06-18 It would take a large rewrite of pretty much all the weapon code to make that possible. It would be nice to do, but is way too difficult to be practical. RE: More Guns - -{ET}-xdEpicZombie - 2013-06-18 @{KE}TRITACETRIOLI http://forum.acr.victorz.ca/forum-38.html |