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C4/Claymores - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: C4/Claymores (/thread-842.html) |
C4/Claymores - {KE}bluwarguy - 2013-06-22 I thought, that, you should be able to select an explosive type in the class manager menu, and that C4 and Claymores would be included RE: C4/Claymores - Nightmare - 2013-06-22 If I am right, this has been discussed, and cannot be implemented because of the limitations of the Cube engine. RE: C4/Claymores - Victor - 2013-06-23 The real reason was "difficult implementation", which is the same for the mounted machine guns. This is easier than the mounted machine guns though. RE: C4/Claymores - Nightmare - 2013-06-23 Yeah, I can think. RE: C4/Claymores - -{ET}-xdEpicZombie - 2013-06-23 So You are telling that there will be no mounted machineguns? RE: C4/Claymores - Victor - 2013-06-23 No, due to the reason mentioned above. RE: C4/Claymores - rXn - 2013-07-02 About the c4: Why not copy the grenade stuff, remove exploding after a defined time (or set this time to sth like 3 min to prevent abuse/spamming) and make it explodable by shooting a kind of one-shot pseudo-weapon? In this way the server could react on weapon "trigger nr. [whatever]" to be shot and then try to explode the "grenade"? |