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Flashbang Grenades - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html) +--- Thread: Flashbang Grenades (/thread-857.html) |
Flashbang Grenades - {KE}bluwarguy - 2013-07-01 I jist figured out a way to implement flashbangs. You make a grenade that doesnt do damage, but it would still display an overlay like the damage screen. But instead o the damage screen, its just blank white. RE: Flashbang Grenades - dm.mossberg590a1 - 2013-07-01 Flashbangs are cool ![]() RE: Flashbang Grenades - asmanel - 2013-07-02 Nice idea, even if it will hard to imoplement properly. If I don't believe there will be problems with players (just some setting to do), I don't know how to make it affect bots. RE: Flashbang Grenades - rXn - 2013-07-02 Maybe make them run around randomly for some time? Seems to be their usual behaviour anyway ![]() What I mean is if they are in a specified range they'll stand still or run around depending on their disantce to the nade. I'm not shure whether they should shoot at that time but imo its to difficult to simulate. RE: Flashbang Grenades - {KE}bluwarguy - 2013-07-04 Or maybe they just dont shoot? Anyway i hope this gets implemented because it would be very useful Or maybe they just dont shoot? I hope this gets implemented because it would be very useful in CTF Oops i accidentally posted twice. My ipod is glitchy and i thought it didnt get posted RE: Flashbang Grenades - DeltaStrikeOp - 2013-07-04 There could be a couple seconds of them being immobilized. I remember this was what happened in Delta Force: Black Hawk Down |