AssaultCube Reloaded Forums
Guns - Printable Version

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Guns - Think3r - 2011-09-28

Sorry for the criticism,but the mp5 looks nothing like the cod ones.I sugest using the mp5k from blackops.


RE: Guns - HiPpBunny - 2011-09-29

no, not black op :o
umadbro?

Mini-Uzi or UMP .45 from mw2


RE: Guns - Think3r - 2011-09-29

noo the mp5 from bo looks the best. and p90 from mw2 FTW!


RE: Guns - Dade - 2011-10-08

Not about models, but I post here just not to create another thread. I want to share an 'idea' for the gun balancing: "Give each weapon a purpose".

This means mainly, do the opposite than AC devs that try to equal all the weapons (then would be better if there is only one weapon isn't it? xD). For example:

- AR : For long-mid range shots
- SMG : For mid-short range shots
- Shotty : Deadly on short range
- Sniper : For long range shots
- Pistol : Complement, nothing you will really use to go kill someone

I know this are not the exact names of weapons on ACR, but I think you will get the idea behind this post Smile

GGz!


RE: Guns - Victor - 2011-10-08

The AR is already more effective than the SMG at 10 meters.
The shotgun damage after distance has been reduced slightly in SVN.
The semi-sniper: 2 hit kill, but quicker if you get a headshot.
The bolt-sniper: slow, but ALMOST always one-hits. Always one-hits before 15m.
The pistol: might be a bit too powerful right now.


RE: Guns - Think3r - 2011-10-08

I agree with dade but leave the pistol strength like how it is.Plus I Think you should use more weapons of each class.(Like 5 of each weapon set.) adjust the menus so that it dose not look like the ac menus.


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