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How to compile? - Printable Version +- AssaultCube Reloaded Forums (https://acrf.victorz.ca) +-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html) +--- Forum: Servers (https://acrf.victorz.ca/forum-8.html) +--- Thread: How to compile? (/thread-890.html) Pages:
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How to compile? - {KE}bluwarguy - 2013-07-21 i made a server mod but i dont know how to compile it. i have codeblocks but when i try to 'build' it says that SDL.h is an invalid file. can someone walk me through it? RE: How to compile? - ruler501 - 2013-07-21 What platform are you on? If on windows make sure you are building the winserver target(and it might need slight modification.) if on linux it should work fine. RE: How to compile? - {KE}bluwarguy - 2013-07-21 whats the winserver target? RE: How to compile? - ruler501 - 2013-07-21 If you look by build on codeblocks it has a box that says target: to its left make sure it say winserver inside of the box. If it doesn't click and select winserver from it. RE: How to compile? - {KE}bluwarguy - 2013-07-21 im using visual studio 2010. could anyone compile it for me? link is here: http://pastebin.com/MXwcqcWn by the way, the mod is full auto barrett, m21, and rpg with 60 rounds per clip and no recoil RE: How to compile? - dm.mossberg590a1 - 2013-07-21 lol I don't know how to compile on windows either ![]() RE: How to compile? - ruler501 - 2013-07-21 Just as a note recoil cannot be modified by the server currently. It is purely client side and will likely remain so until the dynamic weapon system is introduced. RE: How to compile? - {KE}bluwarguy - 2013-07-22 oh ok... what is the dynamic weapon system? RE: How to compile? - Victor - 2013-07-22 Also, the auto (semi/auto) setting is fully client-side too. I guess the "dynamic weapon system" he talks about is similar to Red Eclipse's dynamic weapon settings. RE: How to compile? - {KE}bluwarguy - 2013-07-22 oh ok. so i would have to modify the client side settings for it to work? i know it wont work when i try to play online though |