logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Server Privliges
Post: RE: Server Privliges

Victor Wrote: (2014-07-23, 04:14 PM) -- Every forum user can use this system though: http://forum.acr.victorz.ca/thread-1195-post-6333.html#pid6333 -- Other forum users don't have master privileges...
Caruni Servers 12 13,434 2014-07-23, 04:53 PM
    Thread: Server Privliges
Post: RE: Server Privliges

I've never had someone use this auth system on a server I've run except you.
Caruni Servers 12 13,434 2014-07-23, 04:12 PM
    Thread: Server Privliges
Post: RE: Server Privliges

Have fun not having any servers for your game then. Feel free to reply to this thread when that policy changes. If you want special privileges on my servers, you can qualify for them like anyone else.
Caruni Servers 12 13,434 2014-07-23, 03:59 PM
    Thread: Does anyone know any place I can gather a team?
Post: RE: Does anyone know any place I can gather a team...

Don't bother. If "gathering a team" is the first thing on your list, you're wasting your time. You don't gather a bunch of engineers in a room and ask them to make you something cool, you identify wha...
Caruni Miscellaneous 2 4,235 2014-07-23, 02:38 PM
    Thread: Server Privliges
Post: RE: Server Privliges

How do I disable the developers' master login on my servers?
Caruni Servers 12 13,434 2014-07-23, 02:35 PM
    Thread: Map improvements
Post: RE: Map improvements

For one thing, areas in a map that players can't access are wasteful, and generally people don't like them. For another, 30 FPS is not good. Displays are typically in the range of 60-120 Hz and one...
Caruni Mapping 7 8,717 2014-07-22, 05:49 AM
    Thread: Hand model for ACR
Post: RE: Hand model for ACR

* Caruni inserts a bad pun here to fit in.
Caruni Modelling 8 9,510 2014-07-21, 07:51 PM
    Thread: new damage.png
Post: RE: new damage.png

We'd still have to stop using it if we were directly complained to, once it had been made clear that the OpenWarfare folks weren't allowed to distribute it under said license. EDIT: Which would be a p...
Caruni Other Modifications 4 5,966 2014-07-21, 03:42 PM
    Thread: Firearm situation in the US
Post: RE: Firearm situation in the US

People who think firearm-related deaths are a reason to revoke constitutional rights to bear them don't know what they're talking about. Of the 10,000 firearm-related deaths every year in this country...
Caruni Spam Forum 8 9,077 2014-07-17, 03:09 PM
    Thread: Alpha Testing
Post: RE: Alpha Testing

I haven't booted up a Linux-based system distro in a while, so I voted for Windows builds. From what I can remember AC could be built on Windows using (for example) Visual Studio. Can ACR?
Caruni Help 6 7,572 2014-07-16, 08:30 PM
    Thread: Servers Help!!
Post: RE: Servers Help!!

Sure they do, and all you have to do is look at the multiplayer menu to see the 6 available.
Caruni Servers 3 4,925 2014-07-15, 01:44 PM
    Thread: Site Problems? Lag?
Post: RE: Site Problems? Lag?

Victor Wrote: (2014-07-10, 01:31 PM) -- People who have only IPv6 access and no IPv4 access cannot access this forum now. -- I know it, I've already gotten angry emails from all three of them.
Caruni Help 17 18,728 2014-07-11, 01:36 PM
    Thread: New USA Server
Post: RE: New USA Server

Oops! I rebooted yesterday night and didn't log back in until just now, so the servers were down the whole time. Sorry!
Caruni Servers 9 11,320 2014-07-10, 03:28 PM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

This thread is 1337.
Caruni Modelling 22 22,773 2014-07-09, 11:13 AM
    Thread: Nuke/Airstrike Animation
Post: RE: Join ACR Developers

Or- since you get the Juggernaut killstreak soon after- maybe require you to drop it in their base to kill everyone on the opposing team otherwise you only kill people in a radius (possibly including ...
Caruni Suggestions 8 9,827 2014-07-09, 11:12 AM
    Thread: New Assault Cube Reloaded Promo Vid
Post: RE: New Assault Cube Reloaded Promo Vid

Entertainment is not a valid fair use criteria. Go find a song that allows derivative works instead. There are many, and will provide just as much value to your video since the focus isn't the backgro...
Caruni General 16 20,138 2014-07-06, 09:19 PM
    Thread: New Assault Cube Reloaded Promo Vid
Post: RE: New Assault Cube Reloaded Promo Vid

Fru5trum Wrote: (2014-07-05, 11:41 AM) -- UPDATE->Song has been picked and I'm putting together a copyright notice in the description so when it's finished no copyright issues from using the song :> ...
Caruni General 16 20,138 2014-07-05, 10:03 PM
    Thread: 2.6.1 (2.7 beta 1)
Post: RE: [Future] 2.7

Fru5trum Wrote: (2014-06-30, 09:43 AM) -- I don't understand pull request .-. -- Write the code, put it in a Git repository, and submit a pull request asking an upstream developer to import your ch...
Caruni Releases 98 107,199 2014-06-30, 10:11 AM
    Thread: 2.6.1 (2.7 beta 1)
Post: RE: [Future] 2.7

Fru5trum Wrote: (2014-06-29, 06:01 PM) -- You Don't know me, So I suggest you keep your opinions to yourself. -- I have done nothing but observe. You're free to change what people think about you b...
Caruni Releases 98 107,199 2014-06-29, 07:03 PM
    Thread: 2.6.1 (2.7 beta 1)
Post: RE: [Future] 2.7

ruler501 Wrote: (2014-06-28, 03:47 PM) -- He is saying more that much of your writing shows a lack of technical knowledge of the subject. For instance I have no idea what you meant by "skipping commi...
Caruni Releases 98 107,199 2014-06-29, 04:41 PM

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