logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Is anyone still here?
Post: RE: Is anyone still here?

Sorry for the hiatus! DSO here! Finished Basic Training, currently in Army IT School training to be an IT Specialist (really easy job, even people who've never touched computers before understand it p...
DeltaStrikeOp General 10 10,748 2015-12-02, 08:15 AM
    Thread: BETA 2.7+ Models ( SHOTGUN IRONSIGHTS,AK47&PISTOL FIX)
Post: RE: BETA 2.7+ Models ( SHOTGUN IRONSIGHTS,AK47&PIS...

Hey man, great work! I'm currently working on fixing my fleet of bikes but I'll be testing them soon!
DeltaStrikeOp Modelling 3 4,814 2014-12-28, 03:45 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

If some modelers/coders can modify Padge1's files that'd be great for legacy players
DeltaStrikeOp Releases 69 72,954 2014-12-12, 04:37 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

Sounds a lot better @victor! Looks like I got lots of things to work on before BF4 Premium finally installs. If you'd like, classic mode can have the old AC FOV. But I think the consensus here is t...
DeltaStrikeOp Releases 69 72,954 2014-11-30, 02:02 AM
    Thread: HELLO ACR WHERE IS EVERYONE
Post: RE: HELLO ACR WHERE IS EVERYONE

I'm back after 11/30, 23:59 PST! Damn you college apps
DeltaStrikeOp General 5 7,266 2014-11-30, 01:58 AM
    Thread: overload
Post: RE: overload

sounds like a great new game mode. After playing a bit of Insurgency, search and destroy style games feel really fun and refreshing. Maybe we can even have a mode similar to Rush in Battlefield
DeltaStrikeOp Gameplay Discussion 7 8,974 2014-11-27, 12:03 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

I understand we want a sort of uniformity between AC and ACR. The question is why. There haven't been any requests from players from either game to import models to their game. You mentioned that ...
DeltaStrikeOp Releases 69 72,954 2014-11-26, 04:00 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

@Victor, I believe a poll should be made before ACR proceeds to have its default FOV reverted back to AC settings. One could argue that AC will see this move as an attempt to further "steal" from thei...
DeltaStrikeOp Releases 69 72,954 2014-11-24, 01:19 AM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

Hey, awesome, work is still being accomplished in ACR =) I'm in the middle of doing college apps, but I'll be active after November 30th. I still prefer 2.6 over 2.6.1 because of the change in ...
DeltaStrikeOp Releases 69 72,954 2014-11-22, 12:55 AM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

I can, but I don't know how to compile yet
DeltaStrikeOp Releases 69 72,954 2014-10-21, 02:35 PM
    Thread: IMPORTANT: Future Plans
Post: RE: IMPORTANT: Future Plans

I have college stuff to worry about lately, but I'll still attempt to create content.
DeltaStrikeOp General 9 11,233 2014-10-19, 09:52 AM
    Thread: HUD and Icons - New Design Style?
Post: RE: HUD and Icons - New Design Style?

I see it, thanks @asmanel. Yeah, hopefully we can modify the menu texture in future releases to accept .png files
DeltaStrikeOp Other Modifications 44 45,512 2014-09-06, 04:28 PM
    Thread: HUD and Icons - New Design Style?
Post: RE: HUD and Icons - New Design Style?

I'm going to revive this thread. The more I develop my icons, the more I feel they clash with the design of ACR's menus. ------------------------------------------- Is it possible to change the back...
DeltaStrikeOp Other Modifications 44 45,512 2014-09-05, 08:38 PM
    Thread: 2.6.1 (2.7 beta 1)
Post: RE: 2.6.1 (2.7 beta 1)

Could you explain what you mean ShadowWolf? 2.6.1 has a new "class" system that is revamped from 2.6
DeltaStrikeOp Releases 98 107,199 2014-08-29, 09:39 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

Understood, hopefully 2.6.2 fixes these problems.
DeltaStrikeOp Releases 69 72,954 2014-08-25, 05:38 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

@Victor, I really don't see a justification of the change of HUD FOV. As stated before, the AC models don't even have ADS mode. Also, I disagree with the justification that the iron sights look better...
DeltaStrikeOp Releases 69 72,954 2014-08-25, 12:08 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

Victor, try playing with the AK47 on 1280x800. You can clearly see where the the arms of hands end. Compare this with the previous version's FOV, which almost all of our models are based off of. The h...
DeltaStrikeOp Releases 69 72,954 2014-08-24, 11:36 PM
    Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7

Here's what I felt for this release (Updated as I find bugs) 1. The default FOV is horrendous. It seems like 3 steps were taken back with this modification. On some weaponmodels, you can see where th...
DeltaStrikeOp Releases 69 72,954 2014-08-24, 11:50 AM
    Thread: The Attachments Thread :D
Post: RE: The Attachments Thread :D

Wouldn't more weapons need to be modeled for attatchments? This is why some games (like us) don't have different styles of weapons, just base weapons
DeltaStrikeOp Modelling 5 6,328 2014-08-16, 09:43 PM
    Thread: Glock 18
Post: RE: Glock 18

looks great!
DeltaStrikeOp Modelling 10 10,913 2014-08-16, 09:41 PM

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