Search Results
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Thread: Zombies Mode
Post: RE: Zombies Mode
Hi, i'm back!!!
Thank you Victor for this zombie mod! |
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macm |
Implemented Features
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20 |
24,823 |
2011-10-28, 02:24 PM |
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Thread: Change Name of This
Post: RE: Change Name of This
sweet Wrote: (2011-09-07, 03:05 PM)
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p.s: macm say something to rename the game to "Square Cube" xD :S
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*said :P
It's perfect, SquareCube xD (not CS, SC :D)
lmfao
Make a poll to help you d... |
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macm |
General
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18 |
20,897 |
2011-09-07, 03:14 PM |
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Thread: Change Name of This
Post: RE: Change Name of This
Victor Wrote: (2011-09-05, 05:23 PM)
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What about AssaultCube Reloaded?
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why not HIFS - Hell is for sissies?
HAHAH
no, AssaultCube Reloaded sounds ok :)
and so does Special edition.
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macm |
General
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18 |
20,897 |
2011-09-07, 02:57 PM |
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Thread: Change Name of This
Post: RE: Change Name of This
why assaultcube?
SlaughterCube Reloaded LOL
AdrenalinRush Engagement LMAO
FriendlyFire: Cover, my ass! LMFAO
CollateralDamage
SNO - Spare No One!
SharpCube
Seriously,
HIFS - Hell is for ... |
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macm |
General
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18 |
20,897 |
2011-09-05, 03:51 PM |
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Thread: In a nutshell... AC copyright
Post: RE: In a nutshell... AC copyright
It's good to hear that your game is "legal".
Anyway, i think that authors diserve some credit, imo you should add their names on their work. |
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macm |
Copyright Complaints
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6 |
9,618 |
2011-09-02, 05:26 PM |
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Thread: SK Server
Post: RE: SK Server
Thats great, which version is this for? SVN?
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macm |
Server Admin Contact
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20 |
26,053 |
2011-08-21, 09:08 AM |
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Thread: Release 2.2 Bot Edition
Post: RE: Release 2.2 Bot Edition
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macm |
Releases
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7 |
8,352 |
2011-08-21, 09:04 AM |
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Thread: Killstreaks/Deathstreaks
Post: RE: Killstreaks/Deathstreaks
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macm |
Implemented Features
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13 |
16,690 |
2011-08-09, 04:13 AM |
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Thread: Maps
Post: RE: Maps
I dont think thats possible xD
There is always a corner where you can camp :|
But lets give it a shot and set some coops! |
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macm |
Mapping
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21 |
23,084 |
2011-08-06, 02:59 AM |
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Thread: ACR weapon models
Post: RE: ACSE weapon models
OH so you're the artist? can yoou show some pics? :P |
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macm |
Modelling
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10 |
13,867 |
2011-08-06, 02:57 AM |
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Thread: Maps
Post: RE: Maps
That's what i meant :P
Also, would be nice to have some urban realistic textures, not those deserted and sandy ones, but thats only my opinion.
Edit: I think larger paths and higher spots will wor... |
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macm |
Mapping
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21 |
23,084 |
2011-08-03, 01:33 PM |
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Thread: no online :[
Post: RE: no online :[
That's because the server is in a different protocol, if you want to play i can set a part-time server once in a while, just get an irc client and come to freenode server #acse channel. |
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macm |
General
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7 |
10,165 |
2011-08-03, 01:29 PM |
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Thread: Maps
Post: RE: Maps
This could end some of the copyrighting issues BS.
I would say give it a shot Lemon, if it's good enough i'm sure Victor will reconsider. |
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macm |
Mapping
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21 |
23,084 |
2011-08-03, 04:10 AM |
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Thread: Healing
Post: RE: Healing
I like the perks idea, its good for stratagy.
Just dont do it like most games, where the sniper has the health gun, machinegunner has more armor...
Would be great to be able to chose my perk and my ... |
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macm |
Implemented Features
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16 |
19,092 |
2011-08-02, 06:30 AM |
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Thread: Hello people :)
Post: RE: Hello people :)
Hi there.
Come over on irc #acse channel at freenode server, im always up for a match. |
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macm |
Introductions
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7 |
8,445 |
2011-08-02, 06:24 AM |
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Thread: some suggestions
Post: RE: some suggestions
i cannot imaging rocket launchers or flamethrowers in this game.
how would this fit into gameplay? primary weapons? secondary? It'd mess weapon balance imo.
Some more automatic guns, a few secondary... |
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macm |
Suggestions
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14 |
17,971 |
2011-07-30, 09:37 AM |
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Thread: Healing
Post: RE: Healing
A seringe? :D
Animation: just press the seringe
Make it like the knife, no shots needed, if you're in that range you will be healed. |
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macm |
Implemented Features
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16 |
19,092 |
2011-07-06, 02:47 PM |
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Thread: Release 2.2 Beta (2.1.3.1)!
Post: RE: Release 2.2 Beta!
Yey, more developers, less work, faster development, better results?! :D |
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macm |
Releases
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14 |
19,278 |
2011-07-06, 11:20 AM |
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Thread: Cheat Detection
Post: RE: Cheat Detection
The cheats i remember in 104 are:
Speedhack (server detects client gamespeed?)
Aimbot (detect accuracy perhaps? idk)
HS Aimbot (like you said, hs ratio or maybe set a HS/min value?
Fly (entering e... |
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macm |
Servers
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17 |
19,373 |
2011-07-06, 11:18 AM |
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Thread: Healing
Post: RE: Healing
Ahh yes, sounds good Victor, negative damage or perhaps restore health to 100?
x = health - 100 (x is the negative damage to heal back to 100hp)
May i sugest something else?
With smart bots pla... |
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macm |
Implemented Features
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16 |
19,092 |
2011-07-06, 10:59 AM |