logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Playermodel W.I.P
Post: RE: Playermodel W.I.P

-{ET}-xdEpicZombie Wrote: (2014-04-08, 06:10 AM) -- And they all look ugly as fuck! -- No they don't. o_o Though if you give me some time, I"ll make some reskins for them just to shut you up. :3
D3M0NW0LF Modelling 22 24,218 2014-04-08, 09:20 AM
    Thread: Great model ideas for xdeipicz demonwolf bluwargy dso
Post: RE: Great model ideas for xdeipicz demonwolf bluwa...

Nope, they're originally quake 2 plug-in models. They've just been ported to ac. I've honestly never ever made a playermodel (I've modified one before, but it was minor stuff).
D3M0NW0LF Modelling 8 9,018 2014-04-05, 04:24 PM
    Thread: W0LF's W.I.P.'s
Post: RE: W0LF's W.I.P.'s

I actually have the knife in the game already as a world model (and static for the throwing knife), and turned the sword visual weapon into a world model for the sword too. :P But I'm still working on...
D3M0NW0LF Modelling 9 10,787 2014-04-05, 01:42 PM
    Thread: Great model ideas for xdeipicz demonwolf bluwargy dso
Post: RE: Great model ideas for xdeipicz demonwolf bluwa...

I hate to burst your bubble, but I didn't make any of the playermodels. I've only imported them into the game. You'd be better getting zombie to make it. :P
D3M0NW0LF Modelling 8 9,018 2014-04-05, 01:39 PM
    Thread: player models selection
Post: RE: player models selection

Yep, that's the one. :)
D3M0NW0LF General 14 15,713 2014-03-18, 05:52 AM
    Thread: I'll be back soon...
Post: RE: I'll be back soon...

Good luck! :)
D3M0NW0LF General 3 5,025 2014-03-16, 05:25 PM
    Thread: player models selection
Post: RE: player models selection

There's actually an old old playermodel mod someone made before a_slow_old_man's that I'm still trying to get my hands on. I'll post more info on it once I get my hands on it again (Though the running...
D3M0NW0LF General 14 15,713 2014-03-16, 05:24 PM
    Thread: player models selection
Post: RE: player models selection

It would be if the animations are correctly named and timed in the model's cfg... Same with it's positioning/scaling and headshot box. That and the model has to be in md2 format. c: But yeah just abou...
D3M0NW0LF General 14 15,713 2014-03-15, 09:00 AM
    Thread: G36C Screenies
Post: RE: G36C Screenies

Hey good luck with resurrecting the project, I'd like to see it finished. c:
D3M0NW0LF Modelling 9 10,472 2014-03-14, 06:08 AM
    Thread: player models selection
Post: RE: player models selection

Exactly what victor said. But I'm pretty sure if you already have the playermodel's md2taghead set up correctly, you should be able to just code the game to read it and go. I've already suggested some...
D3M0NW0LF General 14 15,713 2014-03-14, 06:06 AM
    Thread: hEp343fzbXfc0U80FbEvkjrOfESi6OeaqY5rH7gu
Post: RE: SPAM!

OOOOOOH YEAH HERE COMES THE PAIN TRAIN!
D3M0NW0LF Spam Forum 17 23,733 2014-03-09, 06:48 PM
    Thread: No mac release?
Post: RE: No mac release?

Thank you, I'll make sure to pass the word. :)
D3M0NW0LF General 4 6,139 2014-03-08, 11:25 PM
    Thread: No mac release?
Post: No mac release?

Just out of curiosity, can somebody please compile a mac client? A few buddies of mine are interested in playing, but can't b/c there isn't a compiled game for mac users. If you can do this, that...
D3M0NW0LF General 4 6,139 2014-03-08, 09:32 PM
    Thread: Skins thread
Post: RE: Skins thread

Victor Wrote: (2014-03-08, 01:40 PM) -- I thought there is already md3 support for world models. -- For world models, yes, but not playermodels.
D3M0NW0LF Other Modifications 14 20,227 2014-03-08, 02:17 PM
    Thread: W0LF's W.I.P.'s
Post: RE: W0LF's W.I.P.'s

Thank you very much. I'll try to see what I can do.
D3M0NW0LF Modelling 9 10,787 2014-03-07, 06:19 PM
    Thread: Skins thread
Post: RE: Skins thread

I would if was the original creator of the model, I'm merely making modifications to it. ;) But yeah, here's what I have atm. The helmet is wobbly atm and rather large, but this is to demonstrate what...
D3M0NW0LF Other Modifications 14 20,227 2014-03-07, 06:16 PM
    Thread: Skins thread
Post: RE: Skins thread

-{ET}-xdEpicZombie Wrote: (2014-03-07, 02:06 AM) -- @DSO With the current playermodel the skin would look really bad.I´ve found a lowpoly model that we cant use but we could make sometjing similar ...
D3M0NW0LF Other Modifications 14 20,227 2014-03-07, 03:09 PM
    Thread: W0LF's W.I.P.'s
Post: RE: W0LF's W.I.P.'s

-{ET}-xdEpicZombie Wrote: (2014-03-06, 10:36 PM) -- Nice ones!I have a teextured Machete model if anyone wants it: http://www.blendswap.com/blends/view/72820 CHeck out the 3d preview: http://p3d.i...
D3M0NW0LF Modelling 9 10,787 2014-03-07, 12:19 AM
    Thread: W0LF's W.I.P.'s
Post: RE: W0LF's W.I.P.'s

Thanks man. :) And yeah, Twisted Metal has been, and always will be the bomb. (Though I didn't care for small brawl's storyline).
D3M0NW0LF Modelling 9 10,787 2014-03-06, 07:09 PM
    Thread: W0LF's W.I.P.'s
Post: W0LF's W.I.P.'s

Just a little thread I'll be using to post wips of mine, right up to the point of finish. ;) The first two I'm posting are weapons that will either be world weapon replacement models, or a new vi...
D3M0NW0LF Modelling 9 10,787 2014-03-06, 04:19 PM

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