logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Modeling Tutorial (Steps not Processes)
Post: RE: Modeling Tutorial (Steps not Processes)

You may modify it however you please :) I'm sorry I did a poor job at formatting. In my defense Humor is a attraction point. I don't watch a comedy to cry. However, like I said, you may modify it how...
Fru5tum Modelling 6 8,184 2015-06-20, 11:01 AM
    Thread: Help! All Moded Weapons Aim At Default.
Post: RE: Help! All Moded Weapons Aim At Default.

I'll post an example of me fixing the AWP and The Golden AK47 for 2.7 with the tag_zoom given a few times of practice anyone should be able to add a tag_zoom in blender or misfit (however in misfit I ...
Fru5tum Modelling 4 6,246 2015-05-21, 03:34 AM
    Thread: Porting the Scorpion Evo III to 2.7 & and My Return
Post: RE: Porting the Scorpion Evo III to 2.7 & and My R...

///////////////////////////// Looks like we have the source of the Problem with the Evo. The model cannot be modified while it has animations, I can merge the new tag and the animations into a singu...
Fru5tum Modelling 1 3,499 2015-05-07, 12:45 PM
    Thread: Let's get some MP games up!
Post: RE: Let's get some MP games up!

Promotion is a Key Requirement Right Now, I've made a Logo Animation and am modifying it in Sony Vegas, it needs alot more work but its all-in-all a significant piece to an advertisement campaign, als...
Fru5tum Clans and Wars 12 14,635 2015-05-07, 12:36 PM
    Thread: Let's get some MP games up!
Post: RE: Let's get some MP games up!

im considering making a thread to designate times in which any player "plans to be on" perhaps abled to comment or a poll or something. ill figure it out, we really need advertisement gameplay and Blu...
Fru5tum Clans and Wars 12 14,635 2015-05-05, 05:53 PM
    Thread: Porting the Scorpion Evo III to 2.7 & and My Return
Post: Porting the Scorpion Evo III to 2.7 & and My Retur...

Sorry for inactivity end of the year, school testing, *insert excuse* but id like to share what im working on in relation with porting mods from 2.6.0 and Below to 2.7 and up. in particularly im tal...
Fru5tum Modelling 1 3,499 2015-05-05, 05:32 PM
    Thread: Agram 2000
Post: RE: Agram 2000

Amen brother, looking nice
Fru5tum Modelling 2 4,416 2015-05-05, 04:18 PM
    Thread: Modeling Tutorial (Steps not Processes)
Post: RE: Modeling Tutorial (Steps not Processes)

I've never used the wiki, I'll reformat [hr] Noted, Edited, Updated :)
Fru5tum Modelling 6 8,184 2015-04-08, 08:51 PM
    Thread: Modeling Tutorial (Steps not Processes)
Post: Modeling Tutorial (Steps not Processes)

A Beginners Guide to Modding Games Personally the Basis to any tutorial can be portrayed in steps. The steps are listed, with acknowledgment to sections placed after the steps to instructed you, o...
Fru5tum Modelling 6 8,184 2015-04-03, 08:45 PM
    Thread: Promotion
Post: RE: Promotion

I need captureit , true type format, or whatever you can find please :)
Fru5tum General 7 8,684 2015-02-01, 12:06 PM
    Thread: Promotion
Post: RE: Promotion

I'm working with Sony Vegas right now and it goes good with ACT, some nice visual effects. But despite my ability to create intros, an appropriate intro for ACR is quite....difficult. Might I ask what...
Fru5tum General 7 8,684 2015-02-01, 11:10 AM
    Thread: Glock 18
Post: RE: Glock 18

are those custom hands?
Fru5tum Modelling 1 3,530 2015-02-01, 11:08 AM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

wat .-. I don't model like you but I can't keep model untill I can properly access textures then I will learn as I go c: I can make a texture and model some basic stuff but getting it in game is a str...
Fru5tum Modelling 22 22,780 2015-01-05, 08:16 AM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

if you post the Model I'll add the tag for 2.7, and idk what it is, I can make a texture just fine but trying to get it to show up in game is impossible, youtube isn't much help :( but UV mapping (I k...
Fru5tum Modelling 22 22,780 2015-01-04, 05:08 PM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

Perhaps we can swap knowledge, you help me learn texturing in blender and I'll help you learn animation c: and how to export the animations ADS is "Eh" what AcR version did you test this in ? [hr] ED...
Fru5tum Modelling 22 22,780 2015-01-04, 11:16 AM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3 the key frames show up in misfit :) and looks very nice! any AdS pics?
Fru5tum Modelling 22 22,780 2015-01-03, 12:55 PM
    Thread: A2000 W.I.P
Post: RE: A2000 W.I.P

Looking Great! Suppressor is Cool! Any plans on the reload animations?or just basic?
Fru5tum Modelling 22 22,780 2015-01-02, 04:35 PM
    Thread: HUD and Icons - New Design Style?
Post: RE: HUD and Icons - New Design Style?

What about a Side inset Hud? https://infinitemirai.files.wordpress.com/2014/08/bf4-2014-08-10-18-07-18-34.jpg it looks sweet and in acr it would pretty sweet to have it :) side inset and what happen...
Fru5tum Other Modifications 44 45,535 2015-01-01, 10:36 AM
    Thread: AK-12
Post: RE: AK-12

I'll get an image in a minute but it would pretty cool with a gray color instead of black :3 https://infinitemirai.files.wordpress.com/2014/08/bf4-2014-08-10-18-07-18-34.jpg
Fru5tum Modelling 4 5,474 2015-01-01, 10:30 AM
    Thread: wierd private messages
Post: RE: wierd private messages

nope :| i opened the message and it gave me a link to something someone posted the other day , this is the second time it happened
Fru5tum Miscellaneous 2 3,679 2014-12-31, 06:09 PM

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