Search Results
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Thread: Modeling Tutorial (Steps not Processes)
Post: RE: Modeling Tutorial (Steps not Processes)
You may modify it however you please :) I'm sorry I did a poor job at formatting. In my defense Humor is a attraction point. I don't watch a comedy to cry. However, like I said, you may modify it how... |
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Fru5tum |
Modelling
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6 |
8,492 |
2015-06-20, 11:01 AM |
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Thread: Help! All Moded Weapons Aim At Default.
Post: RE: Help! All Moded Weapons Aim At Default.
I'll post an example of me fixing the AWP and The Golden AK47 for 2.7 with the tag_zoom
given a few times of practice anyone should be able to add a tag_zoom in blender or misfit (however in misfit I ... |
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Fru5tum |
Modelling
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4 |
6,539 |
2015-05-21, 03:34 AM |
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Thread: Porting the Scorpion Evo III to 2.7 & and My Return
Post: RE: Porting the Scorpion Evo III to 2.7 & and My R...
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Looks like we have the source of the Problem with the Evo.
The model cannot be modified while it has animations, I can merge the new tag and the animations into a singu... |
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Fru5tum |
Modelling
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1 |
3,745 |
2015-05-07, 12:45 PM |
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Thread: Let's get some MP games up!
Post: RE: Let's get some MP games up!
Promotion is a Key Requirement Right Now, I've made a Logo Animation and am modifying it in Sony Vegas, it needs alot more work but its all-in-all a significant piece to an advertisement campaign, als... |
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Fru5tum |
Clans and Wars
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12 |
15,346 |
2015-05-07, 12:36 PM |
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Thread: Let's get some MP games up!
Post: RE: Let's get some MP games up!
im considering making a thread to designate times in which any player "plans to be on" perhaps abled to comment or a poll or something. ill figure it out, we really need advertisement gameplay and Blu... |
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Fru5tum |
Clans and Wars
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12 |
15,346 |
2015-05-05, 05:53 PM |
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Thread: Porting the Scorpion Evo III to 2.7 & and My Return
Post: Porting the Scorpion Evo III to 2.7 & and My Retur...
Sorry for inactivity end of the year, school testing, *insert excuse*
but id like to share what im working on in relation with porting mods from 2.6.0 and Below to 2.7 and up.
in particularly im tal... |
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Fru5tum |
Modelling
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1 |
3,745 |
2015-05-05, 05:32 PM |
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Thread: Agram 2000
Post: RE: Agram 2000
Amen brother, looking nice |
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Fru5tum |
Modelling
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2 |
4,657 |
2015-05-05, 04:18 PM |
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Thread: Modeling Tutorial (Steps not Processes)
Post: RE: Modeling Tutorial (Steps not Processes)
I've never used the wiki, I'll reformat
[hr]
Noted, Edited, Updated :) |
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Fru5tum |
Modelling
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6 |
8,492 |
2015-04-08, 08:51 PM |
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Thread: Modeling Tutorial (Steps not Processes)
Post: Modeling Tutorial (Steps not Processes)
A Beginners Guide to Modding Games
Personally the Basis to any tutorial can be portrayed in steps.
The steps are listed, with acknowledgment to sections placed after the steps to instructed you, o... |
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Fru5tum |
Modelling
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6 |
8,492 |
2015-04-03, 08:45 PM |
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Thread: Promotion
Post: RE: Promotion
I need captureit , true type format, or whatever you can find please :) |
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Fru5tum |
General
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7 |
9,092 |
2015-02-01, 12:06 PM |
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Thread: Promotion
Post: RE: Promotion
I'm working with Sony Vegas right now and it goes good with ACT, some nice visual effects. But despite my ability to create intros, an appropriate intro for ACR is quite....difficult. Might I ask what... |
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Fru5tum |
General
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7 |
9,092 |
2015-02-01, 11:10 AM |
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Thread: Glock 18
Post: RE: Glock 18
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Fru5tum |
Modelling
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1 |
3,718 |
2015-02-01, 11:08 AM |
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Thread: A2000 W.I.P
Post: RE: A2000 W.I.P
wat .-. I don't model like you but I can't keep model untill I can properly access textures then I will learn as I go c: I can make a texture and model some basic stuff but getting it in game is a str... |
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Fru5tum |
Modelling
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22 |
23,568 |
2015-01-05, 08:16 AM |
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Thread: A2000 W.I.P
Post: RE: A2000 W.I.P
if you post the Model I'll add the tag for 2.7, and idk what it is, I can make a texture just fine but trying to get it to show up in game is impossible, youtube isn't much help :( but UV mapping (I k... |
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Fru5tum |
Modelling
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22 |
23,568 |
2015-01-04, 05:08 PM |
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Thread: A2000 W.I.P
Post: RE: A2000 W.I.P
Perhaps we can swap knowledge, you help me learn texturing in blender and I'll help you learn animation c: and how to export the animations
ADS is "Eh" what AcR version did you test this in ?
[hr]
ED... |
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Fru5tum |
Modelling
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22 |
23,568 |
2015-01-04, 11:16 AM |
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Thread: A2000 W.I.P
Post: RE: A2000 W.I.P
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MD3
the key frames show up in misfit :) and looks very nice! any AdS pics? |
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Fru5tum |
Modelling
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22 |
23,568 |
2015-01-03, 12:55 PM |
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Thread: A2000 W.I.P
Post: RE: A2000 W.I.P
Looking Great! Suppressor is Cool! Any plans on the reload animations?or just basic? |
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Fru5tum |
Modelling
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22 |
23,568 |
2015-01-02, 04:35 PM |
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Thread: HUD and Icons - New Design Style?
Post: RE: HUD and Icons - New Design Style?
What about a Side inset Hud?
https://infinitemirai.files.wordpress.com/2014/08/bf4-2014-08-10-18-07-18-34.jpg it looks sweet and in acr it would pretty sweet to have it :) side inset
and what happen... |
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Fru5tum |
Other Modifications
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44 |
47,332 |
2015-01-01, 10:36 AM |
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Thread: AK-12
Post: RE: AK-12
I'll get an image in a minute but it would pretty cool with a gray color instead of black :3
https://infinitemirai.files.wordpress.com/2014/08/bf4-2014-08-10-18-07-18-34.jpg |
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Fru5tum |
Modelling
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4 |
5,714 |
2015-01-01, 10:30 AM |
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Thread: wierd private messages
Post: RE: wierd private messages
nope :| i opened the message and it gave me a link to something someone posted the other day , this is the second time it happened |
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Fru5tum |
Miscellaneous
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2 |
3,893 |
2014-12-31, 06:09 PM |