logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Can we resurrect ACR?
Post: RE: Can we resurrect ACR?

hey guys, Its been a few years lol I have checked up on these forums once in a blue moon over the years just to see if anything happened. I would be keen to do some weapon models again just for fun if...
Padge1 General 14 10,210 2020-01-16, 06:42 PM
    Thread: Is anyone still here?
Post: RE: Is anyone still here?

hey guys, whats been happening?
Padge1 General 10 10,748 2015-12-11, 02:57 AM
    Thread: The Attachments Thread :D
Post: RE: The Attachments Thread :D

dont worry buddy ;) im back since i received an email from some nice fella asking me to make models for this real eclipse thing, any chance of hitting a link in the right direction?
Padge1 Modelling 5 6,328 2014-08-20, 02:41 PM
    Thread: Glock 18
Post: RE: Glock 18

nice one XD, its good to see you really putting time into your own models, and they are looking really good i may add
Padge1 Modelling 10 10,912 2014-08-20, 02:37 PM
    Thread: Concept guns?
Post: RE: Concept guns?

or concept guns that fire bullets? use pimp my gun and create something fairly realistic but still cool as hell, thats how i started, also how i made the reference for my m16, handy for mixing and mat...
Padge1 Modelling 9 9,373 2014-01-08, 04:00 PM
    Thread: DO NOT WANT
Post: RE: DO NOT WANT

i do...
Padge1 Jokes 2 4,236 2014-01-06, 08:51 AM
    Thread: New FB Page
Post: RE: New FB Page

just liked it there, i cant share my pics to it though
Padge1 Miscellaneous 2 3,813 2014-01-06, 08:49 AM
    Thread: glock...
Post: RE: glock...

Yeah it is a glock 18, how would that of been a problem? And it was going to be a trijicon i put on it so that the fn2000 has a good secondary with the red dot system :L i can make a tan version yeah,...
Padge1 Modelling 4 6,311 2014-01-05, 08:59 PM
    Thread: Mod System
Post: RE: Mod System

could you link some of those mod manager posts to me through mail buddy, thanks in advance
Padge1 General 2 4,161 2014-01-05, 08:05 PM
    Thread: glock...
Post: glock...

http://i1341.photobucket.com/albums/o744/Padge991/20140106_024246_ac_depot_classic_teamdeathmatch_zpsbdfeb03c.png (http://s1341.photobucket.com/user/Padge991/media/20140106_024246_ac_depot_classic_tea...
Padge1 Modelling 4 6,311 2014-01-05, 08:02 PM
    Thread: FN2000
Post: FN2000

here it is fellas enjoy :D replaces the ak (or any weapon of your choosing if you refer to my previous m16 or scar post for a tutorial) pics: http://i1341.photobucket.com/albums/o744/Padge991...
Padge1 Modelling 13 15,599 2014-01-05, 05:08 PM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

you link it in the md3 file man, its really easy, look at the original md3.cfg files to figure out how it works
Padge1 Modelling 28 29,530 2014-01-05, 08:33 AM
    Thread: Dogtags for Confirm gamemode
Post: RE: Dogtags for Confirm gamemode

I will make them as low poly as possible, shouldn't take long, about half an hour, all the detail will be in the texture
Padge1 Modelling 6 7,104 2014-01-04, 01:33 PM
    Thread: Dogtags for Confirm gamemode
Post: RE: Dogtags for Confirm gamemode

it may be efficient for the flag but it can take away from the game, it shouldn't take me too long, ill finish the fn2000 first, have a go at dog tags then do the keltec
Padge1 Modelling 6 7,104 2014-01-04, 01:29 PM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

yes dso i have that in the works ;) my old eotech wont cut it with this :L so ill have to make a new one, i will borrow one from gamebanana for the time being, also, before i animate, fore grip or no ...
Padge1 Modelling 28 29,530 2014-01-04, 08:32 AM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

yeah man its really easy :) just place tag_eject in the right place anyhoo, model nearly done, just to smooth then texture, then animate then compile and upload to you lovely people http://i1341...
Padge1 Modelling 28 29,530 2014-01-03, 01:50 PM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

yeah i can make it eject at the front :) its proving to be an arsehole of a model to make :L the front part where the bolt is located is really screwing me over... fuck you abs plastic!!!
Padge1 Modelling 28 29,530 2014-01-03, 10:33 AM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

jesus... :L i was only asking what would look cool :L looks like im doing two then, the kel tec for you guys and one for myself, and what do you mean th4t3v1l beacuse im me? :L i dont get it :P anyhoo...
Padge1 Modelling 28 29,530 2014-01-03, 09:32 AM
    Thread: Kriss Super V W.I.P
Post: RE: Kriss Super V W.I.P

very nice!!! im liking this, good to see you making your own stuff buddy :) major cookies. also 8000 is a hell of allot! thats crysis engine standard :P you would need to do allot of optimization o...
Padge1 Modelling 16 16,794 2014-01-03, 09:22 AM
    Thread: Right lads, assault rifle time
Post: RE: Right lads, assault rifle time

yeah buddy, ive been using that in battlefield 4 for a couple of days (when i can get that bloody game to work that is) and it was also in ARMA 3 if im right? pretty simple looking model aswell
Padge1 Modelling 28 29,530 2014-01-02, 01:15 PM

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