logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: AC 1.2
Post: RE: AC 1.2

[email protected], you want your game to get more traffic than AssaultCube reloaded? Update your game more than once every year and a half- and when you do, actually add something interesting. (And FFS don'...
forumlurker007 Miscellaneous 33 35,774 2013-11-23, 03:29 PM
    Thread: Cube Licence Clarification
Post: RE: Cube Licence Clarification

Well, that's a pisser. And here I was all upset for no reason. EDIT: Well, not "no reason." I'm not entirely sure what the motivation is there, corporate friendliness is already provided with the ZLI...
forumlurker007 Announcements 9 13,977 2013-11-13, 07:24 PM
    Thread: Cube Licence Clarification
Post: RE: Cube Licence Clarification

The last release of Cube states, in it's README: "Cube is freeware, you may use Cube for any purpose as long as you don't blame me for any damages incurred, and you may freely distribute the cube arc...
forumlurker007 Announcements 9 13,977 2013-11-13, 07:04 PM
    Thread: Chatbox for ACR forum
Post: RE: Chatbox for ACR forum

Honestly, is it worth having a big chat box at the top of any page when less than 10 people stick around in the channel? I'd much rather just use a webchat by some other provider or my own client.
forumlurker007 Implemented Features 101 119,781 2013-11-13, 06:44 PM
    Thread: AC 1.2
Post: RE: AC 1.2

w00p|Lucas Wrote: (2013-11-13, 02:14 PM) -- so you're fine with people stealing names and stuff like that. people doing hot linking, stealing your forum scheme, etc. you're not that stupid, you know...
forumlurker007 Miscellaneous 33 35,774 2013-11-13, 06:36 PM
    Thread: AC 1.2
Post: RE: AC 1.2

1.) Akimbo is not an AssaultCube term, nor is it a registered trademark of your non-legal-entity Rabid Viper Productions. 2.) Your "rights" are being respected. Code you have contributed to Assault...
forumlurker007 Miscellaneous 33 35,774 2013-11-13, 01:17 PM
    Thread: AC 1.2
Post: RE: AC 1.2

Hooray for typical AssaultCube developers that don't understand that copying is the sincerest form of flattery. And who don't understand the basics of copyright and trademark law. And who don't unde...
forumlurker007 Miscellaneous 33 35,774 2013-11-13, 01:03 AM
    Thread: Shotguns
Post: RE: Shotguns

We could have the RPG be randomly pointing backwards lol.
forumlurker007 Suggestions 8 8,914 2013-10-31, 08:52 AM
    Thread: Good Map Guidelines
Post: RE: Good Map Guidelines

It's not a matter of needing to enforce it, it's a matter of it being ambiguous and unenforceable.
forumlurker007 Mapping 6 9,006 2013-10-30, 07:43 AM
    Thread: Shotguns
Post: Shotguns

Might I suggest two shotguns, one (a primary) semi-automatic with shot and another (a pump) with slugs?
forumlurker007 Suggestions 8 8,914 2013-10-30, 07:42 AM
    Thread: Coded the 45 pistol
Post: RE: Coded the 45 pistol

ruler501 Wrote: (2013-10-29, 03:02 PM) -- It is nowhere near up to date. We can try to make a copy of it, but it wouldn't be able to run on any of the servers -- I suspected as much.
forumlurker007 Suggestions 45 44,162 2013-10-29, 10:07 PM
    Thread: Good Map Guidelines
Post: RE: Good Map Guidelines

Might I also suggest a license guideline for maps to ever be considered for official status? In addition to making shipping the game with them possible, it helps keep the community attitude positive. ...
forumlurker007 Mapping 6 9,006 2013-10-29, 01:19 AM
    Thread: Coded the 45 pistol
Post: RE: Coded the 45 pistol

Is this mod or patches available anywhere?
forumlurker007 Suggestions 45 44,162 2013-10-29, 12:47 AM
    Thread: Cancel Nuke?
Post: RE: Cancel Nuke?

I actually signed up to the forums to ask whether or not you could cancel the nuke. I think it'd be a good idea to have a countdown until the nuke blows, but allow you to drop it (in the form of a non...
forumlurker007 Suggestions 8 9,200 2013-10-22, 01:38 AM

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